Category Archives: Videogames

“videogames” “video games” “digital games” – whatever your term, this broad category means any discussion by me or others on games.

Beyond Good and Evil 2, yay!

Chillin'
Chillin'

Good News Everyone! Beyond Good and Evil, a very charismatic little platformer (which I checked if I wrote about, but only did a incomplete draft post about but never published 😉 ) from way back when, is getting a well deserved sequel. I’m most pleased, since most of the time my want for less sequels 🙂 Nice screenshots and also teaser video, although I prefer to hear more on the story and characters to be honest. The setting looks interesting, for what a desert can be I suppose. The initial universe and setting is not really fully explained in the original game, so it’d be good to see more places in it 🙂

If you can find it now, it’s still pretty damn good graphics wise compared to some from the era, and some parts are very fun, and likely as note cheap as chips in the local game store selling second hand games. Or Amazon has it probably, whatever 😀 You’ve no excuses 🙂

I now just really hope it’ll be out on PC, even if it’s a post-console release. 😉 Ubisoft isn’t too bad at PC releases, so I can but hope.

Video Game Music Show – 12/05/2008 online

After another hiatus we have another show! It’s got some Grand Theft Auto IV, Mario Kart Wii, Super Smash Bros. Brawl and Metriod Prime Hunters, as well as a bit of Planescape Torment, Supreme Commander and Osu! Tatakae! Ouendan tracks. A good variety of upbeat tunes (and some lowbeat ones) for the start of summer.

Download the show in MP3 (86MB, 128Kbps) or Ogg (121MB, Q6) formats, and catch the playlist and notes on the shows page.

The Theme of Construction and Destruction

3561Lego!

Does anyone here like, or used to like, Lego? I sure did – the fun building, later destroying and remixing Lego sets, and creating my personal adventures between different themes of pirates, castles, and towns stayed with me for a long time. I was my own personal designer, artist, architect, storyteller and inventor! I was also a massive giant who destroyed at will, broke poor peoples homes and ships, and blew up (not literally!) many pieces of work. Fun times!

It overlapped, of course, with the advent of me playing videogames, and would you know it the prevalence of the same creation and destruction theme present in Lego is in many exceedingly good games? It can’t be by chance!

Creating your own stuff!

2461Time well spent as a mayor!

A prime example of creation-based games, and the earliest one I remember myself, is Sim City 2000. This really set a high standard personally for those games which you can build and personalise, making them your own. The newspapers especially were a great touch, since your expanding city always had it’s own (pretty randomised) tale to tell. Oh, Miss Sim, how you tease me so!

Second to this, and one that entices me still today, is Transport Tycoon, allowing you to build a transport empire on a huge map against AI opponents. I note this because it’s still seriously played today, in the form of Open Transport Tycoon. Give it a shot if you want an idea about a totally creation-based game!

In many games there are also at least the theme of creation in the story or setting, such as creating a barrier against evil, or creating some powerful artefact to do good. A plot hook could be creating a potion to heal the deadly disease conflicting the kings daughter, for instance, and this can crop up in tons of games regardless of the overall theme.

There are of course countless other construction and creation games, created well after 1994 (and many before of course…but I’m too young to know a lot about them 🙂 ). A whole realm of Sim-tagged games generally relies on creating or constructing a world of some kind. I must note however, many do contain destruction. All the Sim City games have natural and unnatural disasters, which can be toggled by the player if they want to go on the path of destruction, and all the games need a nice destruction tool to correct mistakes! But of course, these are limited, and there is not a lot of wholesale destruction which is much fun, especially since you are destroying what you created.

Destruction! Boom! Bam! Blammo!

So, what about games based solely around destruction? There are plenty that have it as a theme. Most games with a sole antagonist, which includes the majority of roleplaying and shooting, and fighting games, is entirely about self-preservation (usually of health or lives) and the destruction of enemies, leading up to the final destruction of the final boss (which, funnily enough, in many games is followed by the base exploding. Do we see a pattern here?). Many more contain the main aim is to destroy some artefact of power – it’s a staple of videogame stories!

3563Geomod in action…soon that APC will be falling like a rock.

Some games specialise in destroying stuff, an example being Red Faction which was an early game which allowed near total destruction of walls to create passages (called Geomod technology). Although the game fails to allow bypassing anything useful like boss fights, it is one of the first first person games with a proper destructible environment. It goes beyond destroying enemies, allowing you to wreck havoc on innocent rocks and walls!

Destruction based games have basically been around since the very early game Spacewar!, which was based on destroying asteroids, or even a second player. They’ve evolved, and are a common theme amongst many games which include a way to harm others. Some do contain minor creation elements – perhaps the customisation of equipment (or creation of spells or equipment), to outfit yourself. Generally, it’s more a case of shoot everything that moves.

I personally do enjoy the theme of destruction as long as I generally feel the destruction is warranted. There’s a reason I usually play the moral character in games, and usually never play as pure chaotic evil, since the destruction for the sake of it is utterly unappealing. I usually say chaotic evil, that is, evil that is out to destroy everything and tries to break all the laws, is stupid evil. I will be willing to play a megalomaniac supervillain, but only if he is a clever one who doesn’t indiscriminately kill of course!

The hybrid approach!

2364
Pick an RTS…most any RTS!

There are plenty of games which take the two extremes of creation and destruction and really put them together well. Of course, they can do it in many different ways. Example genres of course are usually strategy games, both turn based and real time. Usually you create your army/base/city/civilization and attempt to destroy your enemies army/base/city/civilization. Of course, destruction is not always the only answer, but in many games it is.

The middle ground, of course, includes other varieties. The construction of something, then destruction of that something can be brought up in games. The best example I can think of, since I don’t know any full games which implement it, is when you construct a huge, beautiful city in Civilization, just to have it captured by the enemy…so you must destroy that what you first owned. This can also happen in some turn based games if a unit or place revolts from your rule or command, meaning you now have to fight them.

This hybrid approach is very appealing to me, allowing me to compete against rivals and usually fight it in skirmishes, or parley with small bouts of peace, all the while constructing a force that is enough to crush them, the fools! MuahaHAHA!

Conclusion

The themes of creation (construction) and destruction are very strong ones. Many games are based solely around the one theme, and many others use it as a secondary theme to or to provide a core aim. Since games have used this since the dawn of arcades, it’s easy to put the theme in almost any genre and have it easily understood. Just remember when something is highlighted as red; it’s bad! shoot it!

I find both themes appealing for entirely different reasons, as I’ve said, and together form one of the main themes which keep me engaged in games. Creating things is always the most fun for me since it provides a creative outlet, especially when I can make something which really works well. Destruction of stuff (and no doubt the simple power of being able to destroy things) is really appealing too, since I don’t do much demolition work in real life, nor would I want to even pick up a real gun, and if the purpose of the destruction is a good one, there is no real reason why I’d not enjoy it. These are escapist fantasies, allowing me to do things which are impossible in real life!

Finally, just like Lego, the core themes can lead to many more exciting possibilities. I’m waiting for the game where I can construct up a brilliant world in one mode, then use that to power my own adventures by leaping into the same world in avatar form! At the moment, only game modders or creators get to do this, but who knows what might appear in the future, although I might be told Second Life already is this in part. The Lego player within me demands it, so sooner or later I’ll have to try and make this game myself if no one else does!

This was part of the Blogs of the Round Table for April. There’s a ton of good ones this month, check them out!

Video Game Music Show – 21/04/2008 online

After a four week hiatus, we have another Video Game Music Show on our hands! This week it features a large variety of music, and has a third of the show dedicated to the recently released Super Smash Bros. Brawl remix tracks of classic games. Other favourites (which are downloadable) I got to play include Cave Story music (Huzzah!), and You Have To Burn The Rope credits track “Now You’re a Hero” by Reachground. I also played some random tracks from Timesplitters 2, Warcraft II and III, Sim City 2000 and many others!

Note: The sound is incredibly loud this time and clips several times. I didn’t do a pre-check since I started late, and the computers output sound was higher then usual annoyingly. It is still pretty fine if you turn it down a bit 🙂

Download the show in MP3 (93MB, 128Kbps) or Ogg (125MB, Q6) formats, and catch the playlist and notes on the shows page.

No VGMS this week

For a various amount of reasons I won’t be doing a show this week (and the previous weeks were Easter, when the studio was locked). If you want to listen to a few tracks I’ll be playing, one will certainly be from the Cave Story soundtrack, most likely a few of the battle themes and the main theme, which is retro-inspired at it’s best. That, and of course the end song to You Have To Burn The Rope, which you can download here.

Suggestions welcome too – I’ve got several more track to play of course, should be a good show next week 😀

(I also should really get a logo done for the show, if only my art skills went beyond merging some creative-commons licensed images 😀 )

The videoGaiden awards!

It’s quite funny, check it out. Actually some quite insightful nominations (go Hotel Dusk!). Some great recipient videos as well 😉 (look out for the huge group receiving the best online game award!). While it is spoiling it, there’s also Jonathan Coulton on the show, wheee 😀

Amazing how they got it together, really good episode. As really the only UK videogame show (I think there are some strange short or rubbish ones on the cable channels…), it ain’t half bad. 😉

However, it doesn’t have any reviews, which usually are cracking, so check the archives for the previous web episodes too if you’re able.

Team Fortress 2’s funny (although pratically useless) manual!

3513

I’ve found, via the miracle of “View Manual”, that Team Fortress 2 has one – a rather funny one. You can download it, and I put up PNG’s of the pages, and it’s a funny look at how the engineer can build his “Sentry v2.1 from TF Industries”. 🙂

Funnily enough, I did wonder what Team Fortress 2 did about teaching players the basics – it seems like absolutely nothing, which is a shame. It’d be a good game in some respects (due to having nice respawn times and easy to learn classes) to play if you’ve never played a FPS before. With no tutorial, and no manual, it’s pretty difficult to start playing! I guess Half Life 2 is include for that reason, to learn the basics of movement and shooting there. This manual is nearly unknown (as far as I’ve seen),

Anyway, the manual is a blast. I love the instructions for upgrading:

Loosen both sides (swing wrench violently) of main
housing barrel to allow for separation and retract-
ion of both the main barrel and housing container.

Most of the instructions say to hit the damn sentry gun with included wrench (selectable from the HUD of course) 😀 like against the spy’s sapper:

When Ultra-Sapper device is affixed to the top sec-
tion of the sentry device, remove red and green

wire and tune dial (bludgeon device with reckless
abandon using wrench included in package. Follow
up with sporadic shotgun fire in the immediate
vicinitiy of sentry device. Shotgun also included in
package.) to frequency KZQ-10z.

I wish there were similar manuals for the other classes. I’d love to know who made the spies odd working knife or disguise kit, or perhaps how the Medic’s Medigun actually works! This however, is an neat unexpected Easter Egg and likely a bit unknown!

3519 3524 3529 3534 3539

I checked Portal and there isn’t a manual for it, sadly, since I’d have loved a similar thing from Aperture Science 🙁