Okay, GDC is over, final notes from me about everything (including what I previously posted), what went right, wrong and what I would need to prepare for better π Continue reading Final GDC notes
Tag Archives: GDC2008
GDC08 Notes – AI Roundtable day 3 (AI for Beginners)
The final AI roundtable on Friday was AI for Beginners – we were in one room again, but it wasn’t as crowded. Some varied questions asked (not all of them for beginners, but a lot was explained for those that were). Dave Mark put up notes and audio from this roundtable too, if you want a better set of notes π Continue reading GDC08 Notes – AI Roundtable day 3 (AI for Beginners)
GDC08 Notes – AI Roundtable day 2
The left of me
So day 2 of the AI roundtables was a lot easier, although for some reason I didn’t use my laptop to take notes, sigh. This day, we did split into two rooms – I covered the “Action / FPS genre” side, while Dave Mark covered the “RTS / RPG” side. It’s tough to divide this day up (having read about past years), but I think if it was made into “strategic high level” and “actor” divisions, it might make more sense. TBS/RTS is just too different to FPS / RPG AI for the most part, but I digress (and it’d mean too many people in the actor side π ). Continue reading GDC08 Notes – AI Roundtable day 2
GDC08 Notes – AI Roundtable day 1
This Wednesday roundtable was meant to be in two rooms, sadly, we got only one. However, a lot of discussion was had, and I got 3 pages of notes from it. These notes are somewhat hard to follow, but are pretty much in linear order of what came up. For some more notes, see Dave Mark’s grand offerings, with audio too! Continue reading GDC08 Notes – AI Roundtable day 1
GDC08 Notes – Building a Better Battle: HALO 3 AI Objectives
So I made lots of notes on the Building a Better Battle: HALO 3 AI Objectives talk by Damian Isla, and I finally wrote them up! You can find his slides on this page (direct link), and if you don’t have Office 2007, I made a quick printout to PDF from the 2007 viewer, which is oddly smaller then the original file. I’d recommend glancing through it if you read these, since I don’t usually copy all the stuff off the slides if I can help it. Continue reading GDC08 Notes – Building a Better Battle: HALO 3 AI Objectives
GDC08 Notes – Streaming Open World Pathfinding
These are my notes from Streaming Open World Pathfinding, Quinn Dunki. Very interesting, and some unique ways to cut down the processing time to make it fast and cheap. Find the slides on her site. Continue reading GDC08 Notes – Streaming Open World Pathfinding
GDC08 Notes – Torpex’s Schizoid
The talk by Bill Dugan entitled Torpexβs Schizoid was part of the Indie Games Summit, and was done on Tueday afternoon. I took down quite a few quick notes from it, since it detailed how to make a game using XNA/C#, through the process and on a shoestring budget. Continue reading GDC08 Notes – Torpex’s Schizoid
GDC08 Notes – Staging Workshop: Visual storytelling Masterclass
Here are my notes from the day-long workshop, Staging Workshop: Visual storytelling Masterclass. It centered around using film and actors to portray (interactive) cutscenes and being able to “prototype” changes made to the actions of the characters to portray events very differently. Interesting stuff and one of the main non-programming things I attended during the week. Continue reading GDC08 Notes – Staging Workshop: Visual storytelling Masterclass
GDC08 – Friday
Friday – finally perhaps? The last day had a lot going on, and was really interesting. Continue reading GDC08 – Friday
GDC08 – Thursday
Thursday was a bit more hectic then I had planned – I also started late from a late Wednesday night. Continue reading GDC08 – Thursday