Tag Archives: Halo

Videogame Movies…Entirely Forgettable

I watched two films on the way back from America a few weeks ago…one was a reasonably okay drama called “A Bunch of Amateurs“, pretty standard plot by my reckoning but good enough to watch. Then there was…some other film. I am pretty sure I watched two anyway…I am sure it was something…had action, must have been action…ummm…

So it went when I returned and tried to remember something I had watched not the previous day.

The film? Max Payne… Continue reading Videogame Movies…Entirely Forgettable

GDC08 Notes – Building a Better Battle: HALO 3 AI Objectives

1260Eager crowd…

So I made lots of notes on the Building a Better Battle: HALO 3 AI Objectives talk by Damian Isla, and I finally wrote them up! You can find his slides on this page (direct link), and if you don’t have Office 2007, I made a quick printout to PDF from the 2007 viewer, which is oddly smaller then the original file. I’d recommend glancing through it if you read these, since I don’t usually copy all the stuff off the slides if I can help it. Continue reading GDC08 Notes – Building a Better Battle: HALO 3 AI Objectives

PvP + PvM = PvPM

hunter render
Tank NPC Enemy; the Halo Hunter
I was chuckling a bit after reading BBspot and their report on the AI being dumped in Halo 3 for cheaper outsourced human intelligence.

However, it is an interesting possibility to have players partially take over the roles usually assigned purely to the AI – making the players Player Monsters as it were. Continue reading PvP + PvM = PvPM