Tis’ Sunday in San Francisco, and I am back after trekking around the town a lot more (mainly so I can find something to do tonight – I’ve decided to go see a film, because it’s easy and not much is open on Sunday evening 🙂 ). (Read on for my day) Continue reading San Francisco second day
It’s 9:30AM San Francisco time, jet lag isn’t bad – well, not any more then my regular sleep patterns are. I went around Union Square and the Westfield shopping centre yesterday evening, and found some steak to eat 🙂
I’ll upload some pictures I took tonight. I got up late today because of a radiator in my room making the most loud noises it could at 4AM, 5AM and 6AM.
Time to get some breakfast, get a charger for my DS (since I blew my USA->UK converter thing), and visit Alcatraz and Pier 39 I think 🙂 I’ll register early for GDC.
Okay, been packing today, and found out I can’t book in online for my United flight (one mark down for them…).
I also realised I hadn’t finalised what I was doing at GDC. My previous plan is all intact, and I’ve decided to go to a few of the censorship things and miss out on the Fable talk – I realise my Monday tutorial will be based around this so I’ll have had enough of dogs by then I bet 🙂
So this is my schedule now. I’ve only got the two noted clashes, just in case I change my mind. It seems pretty empty, and there are several other things which I’d have not minded going to but can’t – with only 3 days it means there are 7-8 sessions going on in any one slot. At least only one AI thing overlapped, 9AM on Friday, and I decided to go with the 3rd day of AI roundtable/discussion stuff.
I’ve finished printing everything I should need, and my Macbook has the useful information emails I’ve got from various places. I’ve also been informed by David Hayward of a cool travel wiki, so I’m looking at that for some things to do. Finally, Audiosurf should be released today, USA time, so I lament the fact I’m taking a mac laptop and not a windows one, since I won’t be able to play it until I come back now 🙁
My schedule is thus: Continue reading Final GDC08 schedule and preperation
I’ve been looking at the GDC2008 schedule, working out what I want to go to through the days. This is currently my plan with notes (with lots of conflicts too, urg! I’ll be sorting them as I figure out what to see in what order, since some are repeated things). Continue reading My GDC2008/San Francisco schedule
I’ve received the IGDA Foundation’s Eric Dybsand Memorial Scholarship for AI Development, to go to the Game Developers Conference 2008 in San Francisco!
I’m honoured! 😀
I’ve been withholding this up until it was announced on the IGDA’s website, but now that the organisation has sorted the passes and the winners, I can post. I’m still very much busy with exams, but have booked my hotel and flight to get over there and now need to sort what I’ll be doing.
Expect photos, reports and whatnot since I’ll be taking over my Macbook, and will be primarily looking at AI sessions – some very interesting ones are going to be put on, which I’ll be sure to attend.
I thoroughly enjoyed GameCity, which I went to at the weekend. Here’s a quick report of what I saw, and was able to film on behalf of the IGDA… Continue reading Glorious GameCity!
I’m back from Brighton (windy, rainy, at least I was indoors a lot), and from the Develop Conference. I had a great time helping and I think all the volunteers enjoyed it (the free bar at the end of the night might have helped there 🙂 ). Read on for a quick summary of what I enjoyed and some pictures from my album, although I meant to take more, they give a feel at least for the conference, although with my camerawork you can’t see much. Read on for more… Continue reading Develop Conference Volunteer Work
Expect some kind of insight of how it went and if my camera captured anything interesting (off-work of course, its a long event). I’ve done a few conference-like events for my SU before, and it should be good fun to do something I’m very much interested in, and will at least be a good holiday away from my precious computer for 5 days or so. If you’re interested, I found out about volunteering via. the IGDA forums.
On the subject of conferences, the amount of UK-based game developer conferences is not exactly high compared to the USA, as there are some that have come and gone. Some good ones still around as far as I can tell (having not visited them). Continue reading Brighton Develop Conference and other UK game developer conferences