All posts by Andrew Armstrong

eSata and Losing my FireWire

I’ve got 2 nice new eSata Verbatim 2TB RAID external hard drives (which I’ll set to RAID1 mirroring) for lots of game archive data, preservation stuff and website archives.

However, for some bizarre reason after messing around between eSata settings my FireWire ports have entirely stopped working. I want to use eSata since, when it was actually working (with my FireWire and USB drives), eSata was around 200MB/s read times, while USB was about 38MB/s read times. FireWire is a few megs better (although a different, and single drive) at 41MB/s, although now none of the FireWire things I plugin work. I gave up last night, sigh, technology!

Also, oddly, eSata now reports the drive as internal (I can’t make it disconnect by “Safely remove hardware”) despite it starting out as removable. I’m very confused, my motherboard does have a really dodgy implmentation of this though (JMicron controller, which can do simple RAID though eSata, which is probably part of the issue – it’s not “just” a hotswappable eSata port!).

Here’s to hoping that System Restore can set it right, something that I’m glad I’ve actually enabled just for this kind of situation. The BIOS settings are now back to what they should be, so I’m now going back in time to June 30th, 2009…wish me luck πŸ˜‰ If it’s not this, I’ll double check my BIOS, which hasn’t got a lot of custom settings, and should, I hope, be possible to resolve.

~~~~wavey lines~~~~ wooooooo!

Company of Heroes: Tales of Valor and Joint Operations

Here we go! A writeup of the Company of Heroes expansion Tales of Valor which I’ve finished this weekend, along with Joint Operations, a very cool Company of Heroes modification.

Tales of Valor

The actual game, Tales of Valor, let me say now is probably not worth the full price of admission (~Β£25 they were asking for in various places). It is a standalone expansion, as far as I’m aware, which is nice of them, however it doesn’t have anywhere near the amount of playtime that Opposing Fronts has. I’d recommend waiting and getting this cheap, or bundled, if possible. It does, however, add some nice bits and pieces, and I had fun playing it πŸ™‚

The extra units – you get no extra armies (we’re never going to see the Russians it seems) range from pretty hopeless or very specific tactically (replacing my Cromwell tank with a open-topped troop transport? you must be joking! the British barely get any AT or tanks to begin with!) to the better-then-before (you can replace the Tiger Ace with a even better Tiger Ace from the campaign, neato). With only a dozen, it’s not really necessary to get Tales of Valor just to play multiplayer.

The mini-campaigns

ToV Causeway cutscene - go Mr American hero, I salute your cutscene death!
ToV Causeway cutscene - go Mr American hero, I salute your cutscene death!

The 3 mini-campaigns (each one taking place on the same map, but over 3 levels) are actually pretty fun. They’re not too long, maybe a few hours for each campaign, making them quite easy to get through, except for the first and second levels of the Falaise Pocket campaign, which was a nightmare for me. The mini-stories are a bit overblown from the source material, but certainly are pulled off rather well. A bit more engaging then some of the original campaigns and Opposing Front missions.

One favourite part for me was having some bad-ass airborne squads which you upgraded with XP, which certainly helped push a mission onwards. The Tiger Ace campaign was pretty fun, but one tank isn’t as much of bad-assery, despite pretty much being invulnerable in the mission. If these were mid-point missions in a set of larger overarching stories, it’d be much more awesome as a kind of contrast to the base-building large-army missions most of the normal campaigns have.

Online Operations

There is, nicely added, some new online game modes. The online part of Company of Heroes really is difficult to get into (I had my ass kicked by the AI recently, and with playing with friends – the units are just that hard to get your head around). The new modes include the defensive Stonewall, my favourite, as well as the terribly balanced Assault (using hero units) and not-very-fun-to-me Panzerkrieg.

Stonewall is, in a word, fun – simple 4 player co-op, doing defensive actions against troops coming from multiple directions, and allowing you to play as the Axis or Allies. Biggest drawback; only a single map! The game also can take around an hour to play, making it a bit of an investment of time. However, it is very fun – and since it scales with the amount of people, with a full complement of 4, you really need to work together and cover each other properly (usually, with half of the people using infantry, half using tanks). Victory or defeat isn’t always that clear cut either, noting my screenshot of victory with barely any men left (and the last levels always have a massive load of elite tanks drive into your base!).

Stonewall - Defeat is not always mandatory, we won with this many remaining!
Stonewall - Defeat is not always mandatory, we won with this many remaining!

The addition of tactical buildings to hold (or lose) helps modify strategy too. I’ve now pretty much played out all the options, so no doubt repeated plays get less intense, but it does randomise many waves and you get more variety in your allies actions that really changes how it plays.

Assault is, in a word, unbalanced. You have 3v3 where you have 2 NPC armies face each other, constantly spawning, while the players take up hero units. However, Heavy Weapons men just kick ass at killing buildings – and how do you win? by killing a building! (you can actually also run past most of the defences and bunkers with such a unit too). I’ve managed to repel such attackers using a sniper, but this is still distressingly unbalanced and thus unfun. The actual NPC attackers are pretty lightweight, and losses of forward buildings don’t seem to do much – DOTA this sadly isn’t. Only one map doesn’t help this, especially since it’s a huge one!

Setting up Panzerkrieg - you can see the map layout/spawn points
Setting up Panzerkrieg - you can see the map layout/spawn points

Panzerkrieg is, in a word, hard. For a start, the few games I’ve played my team mates have been worse then me – so perhaps I need to give this a second try. It’s based on relatively intense small tank battles, since you can have 3v3 and a choice of 3 tanks, which you upgrade using XP you gain. You lose points (and thus can lose) by losing tanks, or win by holding victory points to drain the enemies points.

Joint Operations

reliccoh 2009-06-25 20-04-23-25
reliccoh 2009-06-25 20-04-23-25

Joint Operations is a mod which has been out for a fair while now, and is getting highly polished. There are basically various campaign-like missions – defensive, offensive or a mixture, with maps for 1, 2 or 3 players. Since I can’t cope with competitive play, this mod is amazing amounts of fun. You need to bring a friend though!

reliccoh 2009-06-25 20-24-19-64
reliccoh 2009-06-25 20-24-19-64

The maps do range in quality, but most are top bits of work. Defensive operations might be timed (last X amount of minutes), sets of waves (which are unlimited), or objective based (holding onto a point/keeping officers alive) or a mixture of all 3. Offensive operations have either set squads and reinforcements, or base building to complete objectives.

reliccoh 2009-06-25 20-24-50-12
reliccoh 2009-06-25 20-24-50-12

The main great thing is the co-op nature of it. Company of Heroes lacks a co-op option for it’s campaigns (something they added in Dawn of War 2 most notably), with Stonewall basically being the only option for it. Even failing a mission, it’s fun to do so with friends against impossible odds (well, impossible to us, who are not great players!). The only thing is possibly the difficulty, which can tend to “murderously insane after 10 minutes”. There is a large amount of variety in maps though, with 1, 2 and 3 player options, with some supporting AI allies.

However, the mod is excellent overall. Well worth getting, and gets a bigger thumbs up then Tales of Valor considering the amount of time I’ve put into it!

Conclusions

Well, if you like World War 2 themed RTS gameplay, then Company of Heroes now has everything pretty much – competitive and tight online multiplayer, co-op play (at least via. Joint Operations) if you don’t like the hardcore competitive online games, and a wide range of campaign missions that will suite most everyone.

I have a gallery of some more shots from both the mod and the game.

Finally back online

My host has got my data back online after the shared server this site was originally on had a total network malfunction. I missed a few days of emails too, annoyingly. If I don’t reply to something, just send it again.

Sadly it took a while longer to get access to my WordPress admin page however due to SSL issues. I’ve got several things to post I’ll get up over the next week. πŸ™‚

Fallout 3

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You become a bit startled going outside for the first time

Fallout 3…oh, Fallout 3. After spending 50 hours in the game according to my save files (thus more since I reloaded sometimes) spread over 5 months (from January to this week), I must say it was quite an adventure. Before I get to some spoilers, let me say the journey is pretty good most of the time, but there were bumps in the road, and like anything else, ups and downs. This is my mini-overview/review/journey πŸ™‚

If you want a screenshot travelogue of the entire game, which man is a lot of screenshots, check here! I’m not going to annotate them like my Deus Ex ones, since there are over 400 of them. 400! This was kind of an attempt to do some kind of log in picture form though, since I didn’t take any other notes.

The Post-apocalypse Never Was So Fun To Explore!

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The in-game world is pretty huge

Right off the bat I highly recommend Fallout 3 to those who enjoy exploring. There are amazing things to find, setup by the level designers, artists, writers or programmers. Little gems in the sea of brown that basically is Fallout 3’s main colour pallet. Among these are the contrasting forest Harold area, the classic 50’s black and white inspired and entirely too spooky Tranquility Lane, as well as very interestingly recreated Washington areas. The radio is well used, although could have used more songs, and perfectly fits exploring the world πŸ˜€

The start of the game also is a nice sandbox – for learning about the world, sorting your character in a rather nice in-character way, and doing some nice exploration of a small areas. Jumping through your life’s early major events is perfectly suited to vault life too.

I did enjoy many quests, although they were all pretty basic and morality was either “kill or save” all the time. The exploration was pushed on by far-reaching quests set over a massive area, although fast travel helped enormously. You can find some nice unique items by exploring, some which are nice to just come across.

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VATs Combat

The combat was amazingly over the top. Lasers, chainsaws, limbs flying everywhere, slow motion galore. Even on hard, I never really found it difficult (although I did set my companions to “never totally die” so I didn’t have to micromanage quicksaves). I should have used more of my big guns I guess, I rarely used the mini-nuke launcher, which is a pretty fun weapon. Tying the combat in with some okay, but not brilliant, lockpicking and hacking exercises gives fits and bursts of action on top of slower exploration. VAT’s was, I think, a good thing overall – but a better real time combat system for the obvious amount of time you run out of VAT’s points would have been good. I felt that just having the fastest weapon (my laser rifle or pistol or combat shotgun) was necessary for ever finishing a fight.

A Tragedy of Many Errors

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All characters still look pretty…dead

There were some worse off parts about the game however. The actual RPG dialogues and choices are mind-numbingly bad – not necessarily in voice acting (which is much improved since Oblivions horrendous 6 voice actors situation), but the actual dialogue the player gets to choose from, and the few choices they get are usually “Good”, “Evil” and “Kill Everything Totally Evil”. There were a few quests which did warrant somewhat more careful choices – the android quest (finding an android who wiped it’s own memory for a foreigner – you can capture him/kill him, or get the foreigner to go away or kill the foreigner) I recall, had a good few ways to do the various outcomes (although doing it the most straightforward good way was a net loss for rewards when I rechecked the Fallout 3 wiki, sigh).

None of these were ever dilemmas though, something I thought would come more to the fore. In fact, one quest I didn’t bother to play through, partially because I knew the ending and wasn’t interested in the quest anyway, was the Tenpenny Tower Ghouls. This was where a set of ghouls wanted into a nicely defended, human-only tower. The quest had three options: ignore it (my choice), let the ghouls in, or kill the ghouls. Letting them in had the ghouls eventually just kill all the humans, and killing the human-like talking ghouls wiped them out. It was not a morale dilemma, just a rather silly point of “The ghouls were actually evil”, since no one in the tower particularly was evil. The only way this part of the game could have made sense is if there were other morale dilemmas and dodgy choices available in the game – where people were not clear-cut good and evil. There are only rare cases of this however. No, the Megaton wasn’t one of these, that was an entirely comical choice at best, and warrants no real discussion πŸ™

So, the choice is there, but not exactly very inspiring sets of choices. Luckily most of the fun is not in the deep dialogue and plot paths, but in the exploration.

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My choice of companion: the only woman, Star Paladin Cross

Companions and AI also, sadly, were not a strong point. Companions were basically gun-holders. Dogmeat was cool, but a dog is a dog, and he didn’t really do much. The various different AI enemies were pretty bland, beelining for you or finding cover (sometimes) – at least they fought pretty competently when they weren’t trying to shoot their guns through terrain, and did explode nicely when needed. I wish the companions did more then just repeat the same canned lines (which get boring fast), and have their own quest lines, but never mind. A missed opportunity to be sure!

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Tranquility Lane, good random plot mission

Finally, the plot itself – started reasonably okay (and had interesting points), if terribly fridge-logic based (why did your Father leave without you? why kill himself? urg…), however never really bonds the player to the tasks they are assigned at all – especially after your already distant father kills himself. With no real option to do anything but follow the plot markers around, well, apart from some interesting missions inserted into the general plot for no real reason, it’s a letdown (although much, much more of an improvement over the ghastly short and very boring Oblivion plot). The one bit which annoyed me, and I never got told this, but Eden being a computer – this really was very underused. A real shame, I thought he was quite funny even if the actual ways you could convince him he was wrong in his very short conversation with you were bizarre and rather silly. The Enclave never really had a good “enemy” to relate to, the Colonel you never really saw much of, or knew much about sadly.

A Horrible End to a Otherwise Fun Journey

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The “Boss” who we barely know…
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The “choice” and ending laid bare…
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We die, hooray! πŸ™

Fallout 3, well, as I’ve seen complaints elsewhere, let me agree – the ending is a tad on the letdown side. There is nothing near the quality of Storm of Zehir‘s ending (which was fully narrated, included every major sidequest outcome and even allowed you to re-pick what happened to get every ending!), but instead, once you do a ridiculously easy fight you push a few buttons and die. Yep, die. No choice in the matter, even if you’re a 10-intelligence, maxed-out-science prodigy genius like myself. Nope, I have to shoot then sacrifice myself. How fun.

Woo, way to stop the game in it’s tracks, especially if you have lots of unfinished business. Luckily I had been told, and read about this, so while I didn’t know the specifics of the plot, I knew I had to do sidequests before starting the last quest. The designers even realised their error and brought out downloadable content to “fix” this – by saying the player was merely knocked out and woke up 2 weeks later. A shame the actual ending just wasn’t up to the rest of the game, like I said, so disappointing overall, to me an absolutely horrible ending. You never knew what actually happened to those places you saved, helped, burned to the ground or blew up.

To Sum Up…

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First view outside the vault, come on, you know you want to go looking…

There was a reason I put off the ending for 3 months (since I ended most of my quests in March and played the last bit recently), and it is obvious I disliked it. I ran out of general quests to do really, and once you reach level 20, killing more things just gets “in your way” – the combat, after 50 hours of it, can’t get much more repetitive of course!

However, the mix of item-finding, exploration of large areas and all the little touches in design, history, backstory and world feel, this is worth playing. You can always avoid quests that are boring, and work on doing other things. The non-combat choices might be limited, however I still had fun finding new things, and certainly exploring the mythology of the world pre- and post-apocalypse. It’s a crazy Science! world, and all the more fun for it.

Paris and AiGameDev Conference

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Tour de Eiffel

Paris was great fun, I got to go to the AiGameDev conference where I helped out by operating the camera, recording every talk, and took my own notes too – good event, well worth going over just for that.

After the conference was over though, I had a day and a half extra (rather stupidly I booked my return trip on the Eurostar on Saturday not Sunday, but well, I did run out of things I really wanted to see anyway!). On the Thursday evening, when most people were going back from the conference anyway, I took a walk around Notre Dame and the Ile de la CitΓ©. Interesting architecture, although sadly the Sainte-Chappelle church which is meant to have amazing stained glass was closed by then.

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Notre Dame

The Friday was dedicated to me getting up not as early as I had planned, failing to get a bike (since it didn’t give me a receipt and of course, I can’t ring the help number up) so ending up taking the metro to the Eiffel Tower. Was great getting up the steps (which didn’t take long to queue for, considering the line for the one functional lift to the middle was huge), and I did decide to go up all the way after slowly going around the first two floors – took ages – only 2 lifts even went to the top from the middle, but got up in the end. πŸ™‚ The delays and closures appear to all be just from the painting work, and I didn’t even realise it was “bronze” (or more accurately “brown”) they painted it, since from far away it looks pretty generic black/dark.

After that, I took a walk, long walk, longer then I had planned anyway, up and around other parts near the Eiffel Tower, failing to see any interesting museums I wanted to go in. Since I hadn’t had internet since getting to Paris, and not wanting to do one of the art museums, it made me wish I had planned it a bit more πŸ™‚ but still got to see some brilliant areas. I went to McDonalds to get their free wifi, to plan what else to do.

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Rigoletto

So, on Friday evening I decided to do something a bit different – I went to see Rigoletto, an Italian Opera by Verdi, performed outside at Le Jardin Du SΓ©nat, located here. Very nice to see outdoors, despite some sound issues (on the speakers it seems), and the fact an italian play, with a French programme, and subtitles of course in French at the sides of the stage meant I didn’t get the most out of it. Reading the wikipedia synopsis makes it also make a bit more sense, although I could tell most of what was going on. Well worth seeing the odd opera I think πŸ™‚ – this famous one had a few highly recognisable parts too (this being the most famous), and I mainly enjoyed the music rather then the story. I did see if there was any orchestras playing, but according to the web there wasn’t apart from this.

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Fascinating part of the catacombs

Finally, I visited the Catacombs on Saturday, kind of rushing them (since I had a train to catch and got up half an hour later then I intended). Luckily the line wasn’t too slow, and it was facinating – not just that there are catacombes and the bones themselves, but that it has been open to tourists for hundreds of years, so has some really, really old tourist boards set into the walls πŸ™‚ I’d highly recommend going to it, and on a hot day it’s very refreshingly cool, and only really creepy if there are no other people around, which won’t really happen.

What I’m Up To In June 2009

I need to get back into posting. Next week I’m going to Paris for the AiGameDev.com conference, which also means I’ll get a chance to go to some touristy places too, expect photos.

There is also news that the Preservation SIG white paper has been accepted along with other game preservation items to DiGRA 2009, should be good!

I also am playing more games, of course! I should bring back the this week series (which reminds me, I’ll adda way to get to tags somewhere at somepoint…), since this kept my mind in check and gave me something to do each week. I’ve got these to finish at some point:

  • Mount & Blade – highly enjoyable open world game, which I really need to write up about, since I’ve spent hours and hours playing this. Iterative game design obviously wins!
  • Fallout 3 – still not finished, I should push for the end – I seem to have done most of the sidequests.
  • Empire: Total War – I’ve barely scratched the surface of this. I should try doing a new campaign now it’s been heavily patched.
  • STALKER: Clear Sky – I’ve played the start but I really need to reinstall it (I started it before reinstalling my OS) patch and play again, especially since an interesting sequel has been announced.
  • Deus Ex – Vintage Game Club game I got about 1/4 to 1/2 of the way through or so and stopped playing, I need to finish off my gallery.
  • Super Mario Galaxy, No More Heroes both on my Wii πŸ™‚

I also have a huge backlog of games to install, which I’m noting here for myself, and what should be in upcoming posts, although in no particular order:

  • Alpha Centuri – need to play this for the Vintage Game Club actually!
  • Command & Conquer The First Decade – a large mix of RTS fun, I wanted mainly to try C&C 2 (the isometric Tiberium Wars one) again, since I’ve replayed C&C Red Alert before.
  • Mass Effect – Should be fun, I like Bioware stories – although lacking modding for many of their games now is a bit sad.
  • Company of Heroes: Tales of Valor – Another campaign should be fun, and what few friends I have who still play CoH, the additional multiplayer gametypes might be well worth it. I’ll have to see.
  • World in Conflict: Complete Edition – I previously borrowed and played the singleplayer of World in Conflict before, but this gave me an opportunity to have it, play it again with the additional missions. The way they did it sadly means if I did have the original, the new missions are in the middle of the game so can’t be done separately, which is a rather odd choice.
  • Far Cry 2 – Got it with a budget graphics card which is going to stay in my current PC (rather then buy a better card now and cause problems when I want to get an entirely new PC, with SLI or Crossfire), should be interesting to look at even if I’ve not heard always the best things (although Chris Remo loves it, so it can’t be that bad).

“Andrew’s Site” name

Meta-site thought here: I named my site “Andrew’s Site” all the way back in yesteryear when I created it using WordPress. I’ve been wondering if it is frankly a terrible name or not. I’m not the only Andrew out there – and seeing it linked to as “Andrew’s Site” is a tad boring, unlike say Chewing Pixels, Functional Autonomy or Ludus Ex Machina.

Maybe I should attach my surname (“Andrew Armstrong’s Site”), or use the URL (said as “A Armstrong dot org”, urg…maybe not) or something else, hmm, will think on this. My creative side when it comes to names is just about functional, nothing really more!

SYNSO2: Squid Yes, Not So Octopus 2: Squid Harder

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Robert Fearon (his blog, Mersey Remakes) has done a second follow up to War Twat (which I enjoyed), called Squid Yes, Not So Octopus: Squid Harder (which is actually a sequel of SYNSO: Squid Yes, Not So Octopus). I played the beta form and managed 1 minute just about…the full complete (with more stuff!) one should be out v. soon.

A shooter where it starts fast and only gets faster, with options for auto shoot and turning speeds which is much appreciated. The music is funky, the graphics awesome and gorgeous and overwhelming, subliminal messages just as cool as War Twat, top notch short fun πŸ™‚

Screenshots do not justify it but here is one to tempt you:

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Just a note: doesn’t do badly at full screen on a widescreen monitor, but sometimes windowed is easier to control – since up/down movement then is the same speed as left/right movement. πŸ˜€