Category Archives: Recently I’ve Been Playing

Posts on what I’ve recently been playing, videogame wise. Used mainly for “This week I’ve been mostly playing…”

AI War

Tutorial Fun
Tutorial Fun

After League of Legends I need some better games to post about, so I’ll be posting about them this week! The first up is AI War, which took a good part of my weekend up. The game itself is a large-scale sci-fi co-op RTS game against the CPU. It also has elements of tower defence (against waves of enemies based at choakpoints), tactical battles (some micromanagement and work there) and the classic Turn Based Strategy stuff like long term resource management, technology research, strategic thinking and so forth.

The aim is to defeat the two AI forces (having very well defended bases) who get increasingly angry and competitive as you take over the map.

Long Time Playin’

Zoomed out on a planet map.
Zoomed out on a planet map.

Just from the outset if you don’t like playing long games, don’t play this game. It’s Civ4-long, hours and hours to complete a campaign. I’ve only played the tutorial and that took all weekend! 🙂

For me this is perfect – I’ll probably play by myself but I hope to get some interested people who frequent the WDG forums to play too. I am sure I’d enjoy it by myself but I want to try out co-op possibilities.

The reason is the strategic long-term elements are well thought out. There is actually some reason to not kill every enemy on every planet (each planet being connected by wormhole chokepoints to other planets, each planet is an 2d RTS map). You get waves of enemies only from planets which have gates that spawn them, and you can destroy AI data banks of the enemy to hinder progress – every offensive action is met with the AI pumping up the difficulty, which this hinders slightly. Raids like this are important it appears. Expand too fast and you have tough ships destroying you before you know it. Some planets just are not worth conquering for the natural resources, or are just chokepoints to more important planets. Some have unique things to capture which require the complete annihilation of the AI on the planet to make it safe.

With co-op the fun would come from multiple fronts being fought, co-operative army usage and gifting and so forth. Should be fun to try! (much like a Civ4 game played in real time).

Battles and Combat

Overwhelming Assault
Overwhelming Assault

All the battles are massive amounts of ships. Simply check all the screenshots I’ve uploaded! You have to get hundreds of ships to do simple tasks, and thousands to do anything remotely hard. Each ship does its own targeting which is a godsend – it is pretty much fine for people poor at micromanagement, and mainly the tactical part comes from positioning ships, formations, groups and luring enemies, hitting them with a timely wave of firepower, retreating and raiding.

The unit types are also varied – there are more then a standard trio of rock-paper-scissors, and certainly is a large part of the strategy (especially which to upgrade into better versions). You get ship caps per tier of ship – so you don’t instantly get every ship to level 2 once you research it, meaning you always have a mixed force of different levels since even the lower level ships can act as cannon fodder to save the higher level ones.

Resources and Tech

Conga Line of Production
Conga Line of Production

Resources come in the Total-Annihilation way of constant streams – crystals and metal being the two base items. They work pretty fundamentally like Sins of a Solar Empire if you’ve played that. You also have power being a constant number – either you’re in the black or red there, with X power costing X crystals and metal a second depending on your power plants. This keeps a cap on the amount of ships and expansion you can achieve with a limited amount of planets.

Technology means unlocking new turrets, defences, economic buildings, higher rated ships and so forth. You get 2000 points of knowledge per planet from science ships docked there. This means you can hop into enemy planets, and if well defended (or not provoked too much) you can sap some knowledge quickly and not have to take the planet entirely to get more technology. I’ve not had a chance to use a lot of it, but there are some interesting things I’ve not tried much of (force fields and turret defences, large powerful star ships, additional economic buildings and so forth).

Agressive AI

Battle! (Not much interesting going on)
Battle! (Not much interesting going on)

I can’t honestly comment much on the AI. The tutorial sets it in “No attacks, AI level 1” – which is pathetically easy to lure out on each planet and destroy with smaller forces. However, I see much potential – and the AI ships do know how to handle themselves. Not thinking will get your entire force massacred (as happened to me attacking a building in the final planet which drew every AI unit there to attack me!). There are obviously AI personalities, and difficulty levels, which will likely make it a lot more fun to defend against and purposely raid. They are certainly out to get the players, even the tutorial warns you that you could lose quite easily if you’re not careful!

Since I built the wrong units the last enemy base took a while to kill too:

Final Base 1: The Beginning of the End
Final Base 1: The Beginning of the End

Final Base 2: More Firepower
Final Base 2: More Firepower

Final Base 3: Carry on Hitting...
Final Base 3: Carry on Hitting...

Final Base 4: Still needs more...
Final Base 4: Still needs more...

Final Base 5: Still needs a little more...
Final Base 5: Still needs a little more...

Final Base 6: Finally destroyed! AI good riddance!
Final Base 6: Finally destroyed! AI good riddance!

20 minutes or so! Mainly because I built the wrong units to attack it at the end. Also I really need to sort the alignment of multiple images. I’ll do a slideshow next time.

Fun!?!?

It is 2D, although since you zoom out a lot to get a better perspective, this matters little. There are some issues getting things done fast unless you know your hotkeys (such as building new buildings means finding a single unit who can build), but I can forgive that – it’s not a game that needs rushing all the time, and if you’re so unprepared to have to build in battle you might have already lost. The core gameplay also hasn’t got any alternatives – it is against two AI’s and that’s that. I guess it is balanced entirely around this, but you can choose a wide option from the amount of planets (thus length of the game) and other things.

In the end though it was fun playing the tutorial. Fun to toil destroying those faceless AI dregs! FUN TO RUIN THAT SILLY AI! MUAHAHAHAH! *ahem*. The competition against more then just an equal opponent makes a nice edge. There looks to be a lot of difficulty and personality options with the AI, and co-op will be fun to try out. It was satisfying to destroy the tutorial AI – as you can see above! Worth trying the trial and playing the tutorial, and was £13, which is quite good considering the price of some games 🙂

Company of Heroes: Tales of Valor and Joint Operations

Here we go! A writeup of the Company of Heroes expansion Tales of Valor which I’ve finished this weekend, along with Joint Operations, a very cool Company of Heroes modification.

Tales of Valor

The actual game, Tales of Valor, let me say now is probably not worth the full price of admission (~£25 they were asking for in various places). It is a standalone expansion, as far as I’m aware, which is nice of them, however it doesn’t have anywhere near the amount of playtime that Opposing Fronts has. I’d recommend waiting and getting this cheap, or bundled, if possible. It does, however, add some nice bits and pieces, and I had fun playing it 🙂

The extra units – you get no extra armies (we’re never going to see the Russians it seems) range from pretty hopeless or very specific tactically (replacing my Cromwell tank with a open-topped troop transport? you must be joking! the British barely get any AT or tanks to begin with!) to the better-then-before (you can replace the Tiger Ace with a even better Tiger Ace from the campaign, neato). With only a dozen, it’s not really necessary to get Tales of Valor just to play multiplayer.

The mini-campaigns

ToV Causeway cutscene - go Mr American hero, I salute your cutscene death!
ToV Causeway cutscene - go Mr American hero, I salute your cutscene death!

The 3 mini-campaigns (each one taking place on the same map, but over 3 levels) are actually pretty fun. They’re not too long, maybe a few hours for each campaign, making them quite easy to get through, except for the first and second levels of the Falaise Pocket campaign, which was a nightmare for me. The mini-stories are a bit overblown from the source material, but certainly are pulled off rather well. A bit more engaging then some of the original campaigns and Opposing Front missions.

One favourite part for me was having some bad-ass airborne squads which you upgraded with XP, which certainly helped push a mission onwards. The Tiger Ace campaign was pretty fun, but one tank isn’t as much of bad-assery, despite pretty much being invulnerable in the mission. If these were mid-point missions in a set of larger overarching stories, it’d be much more awesome as a kind of contrast to the base-building large-army missions most of the normal campaigns have.

Online Operations

There is, nicely added, some new online game modes. The online part of Company of Heroes really is difficult to get into (I had my ass kicked by the AI recently, and with playing with friends – the units are just that hard to get your head around). The new modes include the defensive Stonewall, my favourite, as well as the terribly balanced Assault (using hero units) and not-very-fun-to-me Panzerkrieg.

Stonewall is, in a word, fun – simple 4 player co-op, doing defensive actions against troops coming from multiple directions, and allowing you to play as the Axis or Allies. Biggest drawback; only a single map! The game also can take around an hour to play, making it a bit of an investment of time. However, it is very fun – and since it scales with the amount of people, with a full complement of 4, you really need to work together and cover each other properly (usually, with half of the people using infantry, half using tanks). Victory or defeat isn’t always that clear cut either, noting my screenshot of victory with barely any men left (and the last levels always have a massive load of elite tanks drive into your base!).

Stonewall - Defeat is not always mandatory, we won with this many remaining!
Stonewall - Defeat is not always mandatory, we won with this many remaining!

The addition of tactical buildings to hold (or lose) helps modify strategy too. I’ve now pretty much played out all the options, so no doubt repeated plays get less intense, but it does randomise many waves and you get more variety in your allies actions that really changes how it plays.

Assault is, in a word, unbalanced. You have 3v3 where you have 2 NPC armies face each other, constantly spawning, while the players take up hero units. However, Heavy Weapons men just kick ass at killing buildings – and how do you win? by killing a building! (you can actually also run past most of the defences and bunkers with such a unit too). I’ve managed to repel such attackers using a sniper, but this is still distressingly unbalanced and thus unfun. The actual NPC attackers are pretty lightweight, and losses of forward buildings don’t seem to do much – DOTA this sadly isn’t. Only one map doesn’t help this, especially since it’s a huge one!

Setting up Panzerkrieg - you can see the map layout/spawn points
Setting up Panzerkrieg - you can see the map layout/spawn points

Panzerkrieg is, in a word, hard. For a start, the few games I’ve played my team mates have been worse then me – so perhaps I need to give this a second try. It’s based on relatively intense small tank battles, since you can have 3v3 and a choice of 3 tanks, which you upgrade using XP you gain. You lose points (and thus can lose) by losing tanks, or win by holding victory points to drain the enemies points.

Joint Operations

reliccoh 2009-06-25 20-04-23-25
reliccoh 2009-06-25 20-04-23-25

Joint Operations is a mod which has been out for a fair while now, and is getting highly polished. There are basically various campaign-like missions – defensive, offensive or a mixture, with maps for 1, 2 or 3 players. Since I can’t cope with competitive play, this mod is amazing amounts of fun. You need to bring a friend though!

reliccoh 2009-06-25 20-24-19-64
reliccoh 2009-06-25 20-24-19-64

The maps do range in quality, but most are top bits of work. Defensive operations might be timed (last X amount of minutes), sets of waves (which are unlimited), or objective based (holding onto a point/keeping officers alive) or a mixture of all 3. Offensive operations have either set squads and reinforcements, or base building to complete objectives.

reliccoh 2009-06-25 20-24-50-12
reliccoh 2009-06-25 20-24-50-12

The main great thing is the co-op nature of it. Company of Heroes lacks a co-op option for it’s campaigns (something they added in Dawn of War 2 most notably), with Stonewall basically being the only option for it. Even failing a mission, it’s fun to do so with friends against impossible odds (well, impossible to us, who are not great players!). The only thing is possibly the difficulty, which can tend to “murderously insane after 10 minutes”. There is a large amount of variety in maps though, with 1, 2 and 3 player options, with some supporting AI allies.

However, the mod is excellent overall. Well worth getting, and gets a bigger thumbs up then Tales of Valor considering the amount of time I’ve put into it!

Conclusions

Well, if you like World War 2 themed RTS gameplay, then Company of Heroes now has everything pretty much – competitive and tight online multiplayer, co-op play (at least via. Joint Operations) if you don’t like the hardcore competitive online games, and a wide range of campaign missions that will suite most everyone.

I have a gallery of some more shots from both the mod and the game.

This Week I’ve Mostly Playing…Indie Demo Goodness

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This week I have been mostly playing…

I have been playing other things since my previous “This week”. A lot of things in fact, all full of numbers – Fallout 3, Left 4 Dead, Civilization 4, Dawn of War 2, and other sequels like Pokemon Mystery Dungeon 2, Empire: Total War and Max Payne 2…but enough of all those. I’ve got various posts in the works for most of them. 🙂

I’d like to otherwise briefly look at two indie games I’ve played the past week – Depths of Peril and Mount&Blade – both demos at the moment, my time before GDC is so limited I’d not have time for the full games yet! Continue reading This Week I’ve Mostly Playing…Indie Demo Goodness

This Week, I Have Been Mostly Playing…

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This week I have been mostly playing…

I’ve obviously played a lot since my last post, Red Alert and Deus Ex (which is still in progress) for instance, but also I have played Halo 3‘s campaign in Co-op, and the Half Life 2 engine mod Age of Chivalry and Half Life: Decay (read on for more). Continue reading This Week, I Have Been Mostly Playing…

This Week, I Have Been Mostly Playing…

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This week I have been mostly playing…

A mix of things – a massive game of Sins of a Solar Empire (still incomplete), replaying Warhammer: Mark of Chaos’ Good campaign, Calamity Annie, Jill Off, the first episode of American McGee’s Grimm, Guitar Hero III and many hours of Team Fortress 2. Some of these games are worth explaining more about…(now with pictures!). Continue reading This Week, I Have Been Mostly Playing…

This Week, I Have Been Mostly Playing…

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This week I have been mostly playing…

Lots of games! Well, some. I’ve been trying my new Wii, which I brought last week, in a bundle with Smash Bros. Brawl, which is fun (playing the singleplayer campaign with my brother mainly and learning the controls). Also the packaged Wii Sports made the rounds – I must play more of this, it is fun! 🙂

The reason for a Wii? Price mainly. There is no way I can currently afford a full Xbox 360 or certainly not a Playstation 3 console – I wanted a second controller for certain, which this bundle had saving me a bit of money. I need to get a few odds and ends for it (memory card, component cables) which are under a tenner to finish it off. Suggestions for awesome Wii or Gamecube games to pickup are welcome 🙂 (Zelda, however, is not my thing, so scratch that 😉 ).

Another reason for a Wii over the Xbox 360 and Playstation 3 is I am terrible at FPS games on a console, and play them on my PC. I don’t need to have duplicate systems to play the same things (especially at the extra price that comes with console games, and subscriptions, etc), and the Wii has several unique games. Maybe I’ll get one of the consoles at some point – after a price drop, or for the Playstation 3, the inclusion of their actual real rumble controller – yes, Europe still doesn’t sell them yet! what’s up with that?!

On the PC, apart from Team Fortress 2 (now the Pyro craze is dying down it’s more fun), I’ve played through a long, long playthrough of S.T.A.L.K.E.R. I found on sale, which was pretty good (I made sure to download a bug and improvement mod – it still crashed on me too often however – BSODs all round!). The game really kept my interest – despite it’s flaws, and I might write up some deeper analysis on why it kept me entertained, and what was good and bad about it. The word “potential” might come up a lot – hopefully the games “prequel” Clear Sky will improve upon the games design.

I’ve also played a few games of Dawn of War – Survival Mod. I enjoy just setting up an awesome defence (Imperial Guard rocks my world), and it is well made, even though it is beta. I’m a sucker for this kind of thing.

My DS has been host to Osu! Tatakae! Ouendan, and it’s sequel, which are both enjoyable after playing so much Elite Beat Agents. My bus or car ride to work is long enough to finish a fair few songs, although hard mode on both is, well, hard (The first also is dead slow to restart some songs, making it an agony to lose near the end!). There is not much need for a translation either, it’s pretty obvious what is going on, and the Japanese pop references and in-jokes wouldn’t translate very well I presume 🙂 – the general humour however is pretty universal!