Category Archives: Personal

Personal posts, ie; about me.

Might revamp the site sometime!

Languishing due to more activity on Facebook with friends (so many photos there!) and less conferences and events attended, I must admit I’ve left this place a bit. Not even edited the automatic robots.txt so Google lost me.

However I feel I need a project and this one is just on the side of not-so-time-consuming that upgrading the gallery from Lazyest to Eazyest, finally removing WPG2 perhaps (so many left to remove!), and adding a better theme will help.

I can then start to do more posts and updates – I’m doing more photography, getting to grips with more cosplay work and doing more coding and AI, fun fun fun 🙂

New Year and All That Jazz

Happy 2010! Except there hasn’t been any 2010 yet…so I guess, Happy 2009! Hope it was a good year.

What will I be doing in 2010…always nice to plan a bit.

Well, first I need to fix my watch, which stopped on the 2nd of January, must be the battery dying. I did almost lose it on the last day of work before Christmas too, so I don’t want it to break properly now 🙂 had it for years.

Properly though, I have enjoyed most of my work in the University of Nottingham’s IS Customer Services (in the Computer Suite Support Group). However, I need to look around for a new job. Pending the end of January, I hope to have at least found some possibilities, that involve coding/programming or at least more highly paid IT work 🙂 I also want to work out of Nottingham – one thing I’d love to do is get a cat which I can’t do at home (Mum’s allergic). A little thing, but a pet beyond a goldfish, well, specifically a cat, is something that I’d love to have.

I’m going to try and swear less when I’m flustered. Mainly this is at work when dealing with very minor and silly things, and Windows, lots of nice pretty Microsoft Windows. I mean, it’s silly, but if you swear for little things, nothing can really nail big things.

I’ve got a whole new set of books to read (filling out my Iain M. Banks collection) and films to watch now (Studio Ghibli films mainly 😀 ), so that is covered. There are lots of games I’ve still got to even start playing (Super Mario Galaxy, Farcry 2, Grand Theft Auto 4, Icewind Dale, Planescape Torment and others…the list is growing, stupid Steam sales included…), and I’ve started actually planning some other things, like going to a few classical concerts at Nottingham’s Royal Concert Centre. Not really much to say “I’ll do things differently this year”, but having a long list is a good thing (still need to get to posting what I think are really good things to read/watch/do/verb here).

I should write up more critiques, thoughts and mini-review pieces on things worth posting about though. Need to get into a rhythm for that, and not let this site slip into “ahhh, can’t be bothered this week” territory.

I really need to do more programming. Much more. I’ve been really lax at this (I’d say avoiding it, but it’s more like I don’t have anything I need to code, so I’ve not done much!), mainly since I’ve done other things here and there that keep me from it. Now I’ve got a nice fast PC, a server, (soon to be) automated backups, none of which are needed but do help keep my mind at peace, I plan to do some code writing and some other projects when I have time. Will help my job hunting too 🙂

Lots more to do archive-wise, with a server I can now more regularly upload to the Internet Archive, and who knows what else I can get up to with the IGDA Preservation SIG (website teething problems notwithstanding).

Hmm, well, that’s pretty much it. Nothing else exciting planned. Maybe I should plan something more exciting? Wait, why do that if I’m finding all this enjoyable? Why am I even writing this paragraph in the first place? Hah! my own self indulgent new years rubbish to add to the web, and why not! 😉


I am constantly finding things I should do, watch, see, play, listen to, read, think about and enjoy. Cultural things – all kinds of games, plays, music, film, TV, books…etc. I’m making smallish lists and looking out for things when I have a chance to see them. I think it is well worth sharing these kinds of things. No site would be complete without some lists right? Well, I’ll do them sooner or later! Also, I’m always on the lookout for gaps in my knowledge – the extremes, the pinnacles of culture, the magnum opus pieces. I’ve missed many, even if I do peruse TV Tropes a lot 😉

So, anyone have anything that in their opinion, I (and others) should watch, see, play, listen to, read, think about or enjoy before I die? Surprise me 🙂 but I’m happy with nothing, just means I’ll be asking a lot more people in person, hehe!

I’ll take on all offers and at least try it too! I’ve found a lot of worth in things I have disliked for whatever reason. Not that I’d necessarily get to it immediately, I do have some lists of things to do for a while 🙂 but it’s always worth looking ahead! I’ll put down my must sees, and additional interesting recommendations, especially for videogames soon, and of course most of the things I’ve posted about have been for a good reason if you want a hint of some. I have several draft posts for things I’ve finished or enjoyed to finish off too.

AI War

Tutorial Fun
Tutorial Fun

After League of Legends I need some better games to post about, so I’ll be posting about them this week! The first up is AI War, which took a good part of my weekend up. The game itself is a large-scale sci-fi co-op RTS game against the CPU. It also has elements of tower defence (against waves of enemies based at choakpoints), tactical battles (some micromanagement and work there) and the classic Turn Based Strategy stuff like long term resource management, technology research, strategic thinking and so forth.

The aim is to defeat the two AI forces (having very well defended bases) who get increasingly angry and competitive as you take over the map.

Long Time Playin’

Zoomed out on a planet map.
Zoomed out on a planet map.

Just from the outset if you don’t like playing long games, don’t play this game. It’s Civ4-long, hours and hours to complete a campaign. I’ve only played the tutorial and that took all weekend! 🙂

For me this is perfect – I’ll probably play by myself but I hope to get some interested people who frequent the WDG forums to play too. I am sure I’d enjoy it by myself but I want to try out co-op possibilities.

The reason is the strategic long-term elements are well thought out. There is actually some reason to not kill every enemy on every planet (each planet being connected by wormhole chokepoints to other planets, each planet is an 2d RTS map). You get waves of enemies only from planets which have gates that spawn them, and you can destroy AI data banks of the enemy to hinder progress – every offensive action is met with the AI pumping up the difficulty, which this hinders slightly. Raids like this are important it appears. Expand too fast and you have tough ships destroying you before you know it. Some planets just are not worth conquering for the natural resources, or are just chokepoints to more important planets. Some have unique things to capture which require the complete annihilation of the AI on the planet to make it safe.

With co-op the fun would come from multiple fronts being fought, co-operative army usage and gifting and so forth. Should be fun to try! (much like a Civ4 game played in real time).

Battles and Combat

Overwhelming Assault
Overwhelming Assault

All the battles are massive amounts of ships. Simply check all the screenshots I’ve uploaded! You have to get hundreds of ships to do simple tasks, and thousands to do anything remotely hard. Each ship does its own targeting which is a godsend – it is pretty much fine for people poor at micromanagement, and mainly the tactical part comes from positioning ships, formations, groups and luring enemies, hitting them with a timely wave of firepower, retreating and raiding.

The unit types are also varied – there are more then a standard trio of rock-paper-scissors, and certainly is a large part of the strategy (especially which to upgrade into better versions). You get ship caps per tier of ship – so you don’t instantly get every ship to level 2 once you research it, meaning you always have a mixed force of different levels since even the lower level ships can act as cannon fodder to save the higher level ones.

Resources and Tech

Conga Line of Production
Conga Line of Production

Resources come in the Total-Annihilation way of constant streams – crystals and metal being the two base items. They work pretty fundamentally like Sins of a Solar Empire if you’ve played that. You also have power being a constant number – either you’re in the black or red there, with X power costing X crystals and metal a second depending on your power plants. This keeps a cap on the amount of ships and expansion you can achieve with a limited amount of planets.

Technology means unlocking new turrets, defences, economic buildings, higher rated ships and so forth. You get 2000 points of knowledge per planet from science ships docked there. This means you can hop into enemy planets, and if well defended (or not provoked too much) you can sap some knowledge quickly and not have to take the planet entirely to get more technology. I’ve not had a chance to use a lot of it, but there are some interesting things I’ve not tried much of (force fields and turret defences, large powerful star ships, additional economic buildings and so forth).

Agressive AI

Battle! (Not much interesting going on)
Battle! (Not much interesting going on)

I can’t honestly comment much on the AI. The tutorial sets it in “No attacks, AI level 1” – which is pathetically easy to lure out on each planet and destroy with smaller forces. However, I see much potential – and the AI ships do know how to handle themselves. Not thinking will get your entire force massacred (as happened to me attacking a building in the final planet which drew every AI unit there to attack me!). There are obviously AI personalities, and difficulty levels, which will likely make it a lot more fun to defend against and purposely raid. They are certainly out to get the players, even the tutorial warns you that you could lose quite easily if you’re not careful!

Since I built the wrong units the last enemy base took a while to kill too:

Final Base 1: The Beginning of the End
Final Base 1: The Beginning of the End

Final Base 2: More Firepower
Final Base 2: More Firepower

Final Base 3: Carry on Hitting...
Final Base 3: Carry on Hitting...

Final Base 4: Still needs more...
Final Base 4: Still needs more...

Final Base 5: Still needs a little more...
Final Base 5: Still needs a little more...

Final Base 6: Finally destroyed! AI good riddance!
Final Base 6: Finally destroyed! AI good riddance!

20 minutes or so! Mainly because I built the wrong units to attack it at the end. Also I really need to sort the alignment of multiple images. I’ll do a slideshow next time.


It is 2D, although since you zoom out a lot to get a better perspective, this matters little. There are some issues getting things done fast unless you know your hotkeys (such as building new buildings means finding a single unit who can build), but I can forgive that – it’s not a game that needs rushing all the time, and if you’re so unprepared to have to build in battle you might have already lost. The core gameplay also hasn’t got any alternatives – it is against two AI’s and that’s that. I guess it is balanced entirely around this, but you can choose a wide option from the amount of planets (thus length of the game) and other things.

In the end though it was fun playing the tutorial. Fun to toil destroying those faceless AI dregs! FUN TO RUIN THAT SILLY AI! MUAHAHAHAH! *ahem*. The competition against more then just an equal opponent makes a nice edge. There looks to be a lot of difficulty and personality options with the AI, and co-op will be fun to try out. It was satisfying to destroy the tutorial AI – as you can see above! Worth trying the trial and playing the tutorial, and was £13, which is quite good considering the price of some games 🙂

New PC and Windows 7

Okay, so not many posts recently, since I’ve brought myself a new PC and am currently battling the beast that is Windows 7, the ATI drivers from Hell and EDID monitor information being lost. Many reinstalls right now (when I’m writing this Windows 7 is “Expanding Windows files” 🙂 ).

This is my site so I’m putting down what I’ve got. Why not? I spent enough on it all 🙂


So, I decided basically to plan it around the i5 CPU, that recently came out, based on its lower cost and the fact i7’s had no massive amount of speed boosts and HyperThreading isn’t necessary on a gaming box. Made some discussions (which include prices I won’t bother to list below) on my clans forum, mainly going around what to get between SSD’s and HDD’s, with some coming out just at the right time (and lower price then they are now) at Overclockers, meaning I went for 2x64GB SSDs with a complementary 1TB HDD. This was, I hoped, going to be fun (to run in RAID-0).

Graphics card was the newly released 5850 (which was a darn bit cheaper then the 5870), from ATI (who’s drivers I never liked, and we’ll see why I dislike them more soon). I reused my sound card (Creative X-Fi ExtremeMusic), got a ASRock motherboard based on price and because it both had PS/2 ports and lacked some of the rubbish other boards had (more then having a ton of features), and an Antec case with 4 fans slots I filled so they could be run at low/medium speeds for constant air.

I also went for 8GB of RAM – so it’s 64 bit all the way. Final details are:

  • i5 Processor
  • 8GB G.Skill Ripjaw DDR3 PC3-12800C8 1600MHz (This needs a bit of overclocking to get 1600Mhz. Still fast though)
  • Antec 200 Two Hundred Ultimate Gaming Case (yes, that’s its title. Main thing was 4 fan slots and a reasonable design – it also has a nice hot-swapping thing for SATA drives I might well use).
  • Corsair 620W HX Modular PSU (basically worked well on my old PC).
  • XFX ATI Radeon HD 5850 1024MB (mainly got this for 2 reasons – better then nVidia’s offerings at the price, and supports 3 displays)
  • Crucial M225 64GB (supposedly up to 200MB/s read, 150MB/s write).
  • Maxtor 1TB Hard Drive (mostly cheapest 1TB drive. Also provides a good benchmark for the SSD’s performances)
  • 2 LG DVD writers

I also ordered (and am awaiting on) the cheap HANNSG 27.5″ screen (hooking it up via. HDMI should be okay), to make up the 3 monitors along with my 2 existing ones.

My old PC will be used as a new server (redundancy with RAID-5 and RAID-1 setups, constant backups, services running on it, etc.) which is a good use of the box 🙂

Windows 7

Why get this at all? I’ve been using XP for ages. Windows 7 finally, I think, makes Vista useful enough to use. Basically tones down a lot of the unresponsiveness and useless parts of Vista and gives back a button to shut down in the start menu 🙂

In any case I mainly wanted it to, as I said above, upgrade to 64bit properly. This introduces annoying driver signing (which can at least be temporarily disabled for certain tools I might need to use), but otherwise means I can make use of lots of RAM.

Windows 7 Installs – RAID/SSD stuff

I’ve been using the Windows 7 RC this week until this evening when I got out the Windows 7 Professional that got delivered today. The first point of concern was the use of RAID-0 and the SSD’s. HDTune decided that instead of massive performance gains from RAID-0, it should be slower then my 1TB HDD!

Secondly, there are issues using any RAID with SSD’s. TRIM is useful for keeping speeds constant, and there is no wiping tools made for RAID to do garbage collection for my Crucial SSD’s (and likely won’t be for a while).

Therefore, rather then fight for RAID-0, after I updated the firmware of my Crucial SSD’s, I’ve decided to just use them separately. Windows 7 plus the XP VM is 35GB alone, making it fill most of a single drive in any case.

In the future, if software RAID correctly supports SSD’s I’ll make a change over – if I can get Windows 7 installed so many times I’ll have it down to a T.

Odd thing is I need to enable RAID or IDE in the BIOS (rather then AHCI) to get the CD ROM drives to boot to install the OS. I’m going to mess around to see which is best…(just before I sleep after this, got 200mb/s read, 150mb/s write basically on larger files as advertised, which is nice, and better then before I updated the firmware). whew…long time doing all these combinations.

ATI Drivers

Stay tuned. I’ll get Windows 7 fully installed and tested before complaining that my RC experience was bad!

(However it was terrible. Constant crashes and blue screens – with no overclocking and seemingly no overheating from any part of the system – along with random bursts of 99% usage on the desktop, for no apparent reason, with random fixes I’ve still got bookmarked just in case I need to try them on what should be working drivers although the control panel is utterly terrible regardless…I tell you they’re trying to kill me here, I swear! Never again ATI! even if the performance far outranks nVidia!).

EDID woes

EDID is the Extended Display Identification Data in the firmware of monitors, set along DVI connections to the OS to check what modes a monitor can do.

Sadly, out of my two duplicate 22″ Iiyama monitors, one of them has an obvious EDID deficiency. Luckily XP never noticed this, except saying it was Non-Plug and Play. Windows 7 (and I assume Vista) however doesn’t like this.

My experience has been of utter frustration first of all figuring out that EDID existed in the first place. Then using several tools to read what Windows thought, what the monitor actually reported (which ended up being nothing – ie; there is an issue!) and so on.

Once I figured it out, I unsuccessfully failed to update the EDID with a copy from my other monitor (the tool simply didn’t work), and using Windows 7’s promising EDID override feature failed – likely because of two issues. The first is the ATI drivers (they barely noticed it existed at all most of the time), but secondly, since it never reported any EDID information in the first place, Windows likely didn’t notice the fact I provided EDID information in the new driver file (as it should be to override it). Or maybe it was the ATI drivers there again. I had some random success adding some custom resolutions, kinda, but it was a bit of a mess and ATI didn’t allow me to actually input a custom resolution despite the fact that Windows itself detected it simply as a Generic Doesn’t Want To Tell Me What Monitor It Is item!

I’m going to contact Iiyama if it is still in warranty (and likely even if it isn’t), and hopefully get it fixed that way.

Now, to sleep for me, I’ve got a long weekend ahead of me fixing this mess, or figuring out what I’m doing wrong overall at least 🙂

Company of Heroes: Tales of Valor and Joint Operations

Here we go! A writeup of the Company of Heroes expansion Tales of Valor which I’ve finished this weekend, along with Joint Operations, a very cool Company of Heroes modification.

Tales of Valor

The actual game, Tales of Valor, let me say now is probably not worth the full price of admission (~£25 they were asking for in various places). It is a standalone expansion, as far as I’m aware, which is nice of them, however it doesn’t have anywhere near the amount of playtime that Opposing Fronts has. I’d recommend waiting and getting this cheap, or bundled, if possible. It does, however, add some nice bits and pieces, and I had fun playing it 🙂

The extra units – you get no extra armies (we’re never going to see the Russians it seems) range from pretty hopeless or very specific tactically (replacing my Cromwell tank with a open-topped troop transport? you must be joking! the British barely get any AT or tanks to begin with!) to the better-then-before (you can replace the Tiger Ace with a even better Tiger Ace from the campaign, neato). With only a dozen, it’s not really necessary to get Tales of Valor just to play multiplayer.

The mini-campaigns

ToV Causeway cutscene - go Mr American hero, I salute your cutscene death!
ToV Causeway cutscene - go Mr American hero, I salute your cutscene death!

The 3 mini-campaigns (each one taking place on the same map, but over 3 levels) are actually pretty fun. They’re not too long, maybe a few hours for each campaign, making them quite easy to get through, except for the first and second levels of the Falaise Pocket campaign, which was a nightmare for me. The mini-stories are a bit overblown from the source material, but certainly are pulled off rather well. A bit more engaging then some of the original campaigns and Opposing Front missions.

One favourite part for me was having some bad-ass airborne squads which you upgraded with XP, which certainly helped push a mission onwards. The Tiger Ace campaign was pretty fun, but one tank isn’t as much of bad-assery, despite pretty much being invulnerable in the mission. If these were mid-point missions in a set of larger overarching stories, it’d be much more awesome as a kind of contrast to the base-building large-army missions most of the normal campaigns have.

Online Operations

There is, nicely added, some new online game modes. The online part of Company of Heroes really is difficult to get into (I had my ass kicked by the AI recently, and with playing with friends – the units are just that hard to get your head around). The new modes include the defensive Stonewall, my favourite, as well as the terribly balanced Assault (using hero units) and not-very-fun-to-me Panzerkrieg.

Stonewall is, in a word, fun – simple 4 player co-op, doing defensive actions against troops coming from multiple directions, and allowing you to play as the Axis or Allies. Biggest drawback; only a single map! The game also can take around an hour to play, making it a bit of an investment of time. However, it is very fun – and since it scales with the amount of people, with a full complement of 4, you really need to work together and cover each other properly (usually, with half of the people using infantry, half using tanks). Victory or defeat isn’t always that clear cut either, noting my screenshot of victory with barely any men left (and the last levels always have a massive load of elite tanks drive into your base!).

Stonewall - Defeat is not always mandatory, we won with this many remaining!
Stonewall - Defeat is not always mandatory, we won with this many remaining!

The addition of tactical buildings to hold (or lose) helps modify strategy too. I’ve now pretty much played out all the options, so no doubt repeated plays get less intense, but it does randomise many waves and you get more variety in your allies actions that really changes how it plays.

Assault is, in a word, unbalanced. You have 3v3 where you have 2 NPC armies face each other, constantly spawning, while the players take up hero units. However, Heavy Weapons men just kick ass at killing buildings – and how do you win? by killing a building! (you can actually also run past most of the defences and bunkers with such a unit too). I’ve managed to repel such attackers using a sniper, but this is still distressingly unbalanced and thus unfun. The actual NPC attackers are pretty lightweight, and losses of forward buildings don’t seem to do much – DOTA this sadly isn’t. Only one map doesn’t help this, especially since it’s a huge one!

Setting up Panzerkrieg - you can see the map layout/spawn points
Setting up Panzerkrieg - you can see the map layout/spawn points

Panzerkrieg is, in a word, hard. For a start, the few games I’ve played my team mates have been worse then me – so perhaps I need to give this a second try. It’s based on relatively intense small tank battles, since you can have 3v3 and a choice of 3 tanks, which you upgrade using XP you gain. You lose points (and thus can lose) by losing tanks, or win by holding victory points to drain the enemies points.

Joint Operations

reliccoh 2009-06-25 20-04-23-25
reliccoh 2009-06-25 20-04-23-25

Joint Operations is a mod which has been out for a fair while now, and is getting highly polished. There are basically various campaign-like missions – defensive, offensive or a mixture, with maps for 1, 2 or 3 players. Since I can’t cope with competitive play, this mod is amazing amounts of fun. You need to bring a friend though!

reliccoh 2009-06-25 20-24-19-64
reliccoh 2009-06-25 20-24-19-64

The maps do range in quality, but most are top bits of work. Defensive operations might be timed (last X amount of minutes), sets of waves (which are unlimited), or objective based (holding onto a point/keeping officers alive) or a mixture of all 3. Offensive operations have either set squads and reinforcements, or base building to complete objectives.

reliccoh 2009-06-25 20-24-50-12
reliccoh 2009-06-25 20-24-50-12

The main great thing is the co-op nature of it. Company of Heroes lacks a co-op option for it’s campaigns (something they added in Dawn of War 2 most notably), with Stonewall basically being the only option for it. Even failing a mission, it’s fun to do so with friends against impossible odds (well, impossible to us, who are not great players!). The only thing is possibly the difficulty, which can tend to “murderously insane after 10 minutes”. There is a large amount of variety in maps though, with 1, 2 and 3 player options, with some supporting AI allies.

However, the mod is excellent overall. Well worth getting, and gets a bigger thumbs up then Tales of Valor considering the amount of time I’ve put into it!


Well, if you like World War 2 themed RTS gameplay, then Company of Heroes now has everything pretty much – competitive and tight online multiplayer, co-op play (at least via. Joint Operations) if you don’t like the hardcore competitive online games, and a wide range of campaign missions that will suite most everyone.

I have a gallery of some more shots from both the mod and the game.

What I’m Up To In June 2009

I need to get back into posting. Next week I’m going to Paris for the conference, which also means I’ll get a chance to go to some touristy places too, expect photos.

There is also news that the Preservation SIG white paper has been accepted along with other game preservation items to DiGRA 2009, should be good!

I also am playing more games, of course! I should bring back the this week series (which reminds me, I’ll adda way to get to tags somewhere at somepoint…), since this kept my mind in check and gave me something to do each week. I’ve got these to finish at some point:

  • Mount & Blade – highly enjoyable open world game, which I really need to write up about, since I’ve spent hours and hours playing this. Iterative game design obviously wins!
  • Fallout 3 – still not finished, I should push for the end – I seem to have done most of the sidequests.
  • Empire: Total War – I’ve barely scratched the surface of this. I should try doing a new campaign now it’s been heavily patched.
  • STALKER: Clear Sky – I’ve played the start but I really need to reinstall it (I started it before reinstalling my OS) patch and play again, especially since an interesting sequel has been announced.
  • Deus Ex – Vintage Game Club game I got about 1/4 to 1/2 of the way through or so and stopped playing, I need to finish off my gallery.
  • Super Mario Galaxy, No More Heroes both on my Wii 🙂

I also have a huge backlog of games to install, which I’m noting here for myself, and what should be in upcoming posts, although in no particular order:

  • Alpha Centuri – need to play this for the Vintage Game Club actually!
  • Command & Conquer The First Decade – a large mix of RTS fun, I wanted mainly to try C&C 2 (the isometric Tiberium Wars one) again, since I’ve replayed C&C Red Alert before.
  • Mass Effect – Should be fun, I like Bioware stories – although lacking modding for many of their games now is a bit sad.
  • Company of Heroes: Tales of Valor – Another campaign should be fun, and what few friends I have who still play CoH, the additional multiplayer gametypes might be well worth it. I’ll have to see.
  • World in Conflict: Complete Edition – I previously borrowed and played the singleplayer of World in Conflict before, but this gave me an opportunity to have it, play it again with the additional missions. The way they did it sadly means if I did have the original, the new missions are in the middle of the game so can’t be done separately, which is a rather odd choice.
  • Far Cry 2 – Got it with a budget graphics card which is going to stay in my current PC (rather then buy a better card now and cause problems when I want to get an entirely new PC, with SLI or Crossfire), should be interesting to look at even if I’ve not heard always the best things (although Chris Remo loves it, so it can’t be that bad).

“Andrew’s Site” name

Meta-site thought here: I named my site “Andrew’s Site” all the way back in yesteryear when I created it using WordPress. I’ve been wondering if it is frankly a terrible name or not. I’m not the only Andrew out there – and seeing it linked to as “Andrew’s Site” is a tad boring, unlike say Chewing Pixels, Functional Autonomy or Ludus Ex Machina.

Maybe I should attach my surname (“Andrew Armstrong’s Site”), or use the URL (said as “A Armstrong dot org”, urg…maybe not) or something else, hmm, will think on this. My creative side when it comes to names is just about functional, nothing really more!

This Week I’ve Mostly Playing…Indie Demo Goodness

This week I have been mostly playing…

I have been playing other things since my previous “This week”. A lot of things in fact, all full of numbers – Fallout 3, Left 4 Dead, Civilization 4, Dawn of War 2, and other sequels like Pokemon Mystery Dungeon 2, Empire: Total War and Max Payne 2…but enough of all those. I’ve got various posts in the works for most of them. 🙂

I’d like to otherwise briefly look at two indie games I’ve played the past week – Depths of Peril and Mount&Blade – both demos at the moment, my time before GDC is so limited I’d not have time for the full games yet! Continue reading This Week I’ve Mostly Playing…Indie Demo Goodness