Possibly the most fun MMORPG I’ve ever played! 🙂 (Or just a fun take at the genre. Go go progress bar! Get me precious XP and gold!)
This week I have been mostly playing…
Many Half Life 2 mods! …among other things that is. I might as well do a quick rundown, since they were fun singleplayer affairs and not too long, although difficulty varies they were all worth playing. Continue reading This Week, I Have Been Mostly Playing…
This week I have been mostly playing…
Lots of games! Well, some. I’ve been trying my new Wii, which I brought last week, in a bundle with Smash Bros. Brawl, which is fun (playing the singleplayer campaign with my brother mainly and learning the controls). Also the packaged Wii Sports made the rounds – I must play more of this, it is fun! 🙂
The reason for a Wii? Price mainly. There is no way I can currently afford a full Xbox 360 or certainly not a Playstation 3 console – I wanted a second controller for certain, which this bundle had saving me a bit of money. I need to get a few odds and ends for it (memory card, component cables) which are under a tenner to finish it off. Suggestions for awesome Wii or Gamecube games to pickup are welcome 🙂 (Zelda, however, is not my thing, so scratch that 😉 ).
Another reason for a Wii over the Xbox 360 and Playstation 3 is I am terrible at FPS games on a console, and play them on my PC. I don’t need to have duplicate systems to play the same things (especially at the extra price that comes with console games, and subscriptions, etc), and the Wii has several unique games. Maybe I’ll get one of the consoles at some point – after a price drop, or for the Playstation 3, the inclusion of their actual real rumble controller – yes, Europe still doesn’t sell them yet! what’s up with that?!
On the PC, apart from Team Fortress 2 (now the Pyro craze is dying down it’s more fun), I’ve played through a long, long playthrough of S.T.A.L.K.E.R. I found on sale, which was pretty good (I made sure to download a bug and improvement mod – it still crashed on me too often however – BSODs all round!). The game really kept my interest – despite it’s flaws, and I might write up some deeper analysis on why it kept me entertained, and what was good and bad about it. The word “potential” might come up a lot – hopefully the games “prequel” Clear Sky will improve upon the games design.
I’ve also played a few games of Dawn of War – Survival Mod. I enjoy just setting up an awesome defence (Imperial Guard rocks my world), and it is well made, even though it is beta. I’m a sucker for this kind of thing.
My DS has been host to Osu! Tatakae! Ouendan, and it’s sequel, which are both enjoyable after playing so much Elite Beat Agents. My bus or car ride to work is long enough to finish a fair few songs, although hard mode on both is, well, hard (The first also is dead slow to restart some songs, making it an agony to lose near the end!). There is not much need for a translation either, it’s pretty obvious what is going on, and the Japanese pop references and in-jokes wouldn’t translate very well I presume 🙂 – the general humour however is pretty universal!
I finished playing Assassins Creed on the PC yesterday, which is perfect for doing the Diamonds in the Rough roundtable this month. The character of Altaïr is the rather classic archetype assassin character, although is heavily flawed at the start of the game. It’s his flaws which make the initial story interesting, although the game presents it rather heavy handedly it still works well. However, he goes from a rough coal character into a only slightly flawed diamond, leaving possibilities for any sequel material to use him further of course.
This might contain a few spoilers…which is kind of the point. Continue reading Diamonds in the Rough: The Assassin Altaïr
I don’t think so, yet Slashdot just has to have a silly poll on it. Sigh. Some good comments in the thread though.
I think this plush turret is totally awesome. I want one!
I finished playing Psychonauts today, and it was a very good experience. Spot on humour, and while I didn’t have the impetus to collect everything, the game was in a word: fun. That is, except for the last few very difficult levels (if you’ve played it, you’ll know what I’m talking about). Great characters, and level design for the most part, and great dialogue too. The reason I played it was because of The Escapist’s gaming roundtable (which I obviously missed). (Read on for a bit more about it and some spoilers). Continue reading Psychonauts