I’ve been looking at the GDC2008 schedule, working out what I want to go to through the days. This is currently my plan with notes (with lots of conflicts too, urg! I’ll be sorting them as I figure out what to see in what order, since some are repeated things). Continue reading My GDC2008/San Francisco schedule
All posts by Andrew Armstrong
Video Game Music Show – 14/01/2008
After a 1 week hiatus, the VGMS returns. This time, themed! That’s right, all the tracks this week have vocals, with a roughly 50/50 split between remixes (courtesy of OC ReMix) and actual in game tunes.
Some good vocal tracks here – some are not for the weak of heart, since several contain swearing. The credits song to Gears of War called “The Cole Train” remixes the in-game characters taunts to fun effect, and you have to listen out for “Zelda Rabbit Joint Cover”, a great 60 second track π
Download the show in MP3 (99MB, 128Kbps) or Ogg (75MB, Q6) formats, and catch the playlist on the shows page.
URL/redirect rules for WordPress and MediaWiki together (Part 1)
This is a big pain. Part 1 because I didn’t get it working tonight. I’ll try again when I’m more sane! This is of interest to me, mainly, and possibly anyone else battling against WordPress’s automatic redirects to make readable URL’s, and then getting them to cooperate with any other system files.
WordPress is being used to host (most) of the pages, and journal content. It is “installed” in the folder /journal. However, only the journal archives (such as this post) is stored here in URL form – the other pages, such as Work and so forth, are “fake” url’s. I’d prefer them to stay that way, and I could always have the /journal content in the root folder if I wanted. (Read on for what I’ve done) Continue reading URL/redirect rules for WordPress and MediaWiki together (Part 1)
SSL certificates
I decided to get an SSL certificate for my website when I got the domain. My host had a deal on, so I got it due to having a need to process at least some data somewhat more securely then plaintext.
With a combination of htaccess rewrite rule foolishness (of which I am trying to work out this evening, and will post on another time) I decided at the time to make the entire site SSL for the time being. I’ve only just started checking this again, since I want to try and get WordPress and Mediawiki working together somehow.
There are some pro’s and con’s for this I’ve come up with, and by the end of the evening I’ll probably have turned off mandatory SSL and put a quick page up on SSL in case anyone wants to use it, since I will myself carry on using it anyway. (Read more for details on pros and cons) Continue reading SSL certificates
Easy TF2 Achievements
Funny courtesy of SomethingAwful, noting I have done this (3rd one), this (2nd one) and this myself, yay!
Blacker then Black business cards
I got my (dead cheap) cards from VistaPrint and, it seems, my background was removed. I have no idea why…odd really, not that it’s terrible, I’ll stick with all-black, blacker then black, the depths of black…duh duh duhhhhh! (click to see them and my original design…) Continue reading Blacker then Black business cards
Playing a blind character
I think one day I’ll have to program a game where you play a blind character. I had it in mind a few years ago when I got to know AudioQuake, which is accessible to blind people. Now, I was randomly browsing the insert credit pages, when I came across Blind Adversaries, the PC passage catches my eye;
In terms of blind playable characters, developers have done little to modify gamesβ mechanics or aesthetics based on the affliction. Nothing in the way of showing the world to the player as the character would experience it is attempted, naturally, because videogames by definition rely on images. Furthermore, all of the following characters are viewed through a third-person camera, which conveniently avoids presenting their point of view (or lack thereof). Usually, their blindness lends only to an interesting backstory and offbeat attacks; occasionally a bondaged wardrobe.
The same might be applied to being deaf – although the restrictions on gameplay are not as bad, and commonly grenades and other items may make the player unable to hear for short periods of time, but still see the action (and dangers).
A blind first person perspective character I’ve never seen. The examples are all from fighting games, and as the wiki notes, basically has no effect on the PC’s performance apart from an “interesting” backstory. There have been, of course, dark games, and games which have special vision, but these are never truly inhibiting since you get given torches and whatnot to deal with it.
The problem with making a game where you cannot see anything is that while in real life you have touch and hearing to help, in games you only have hearing (we’ll ignore smell and taste). There are ways to remedy this partially; force feedback on controllers would allow certain actions to produce feedback (such as feeling if anything is in front of you), or a certain noise can be associated with a certain type of touch (or, although this is a bit silly, an icon could appear detailing what you feel – like a “minds image” of the object your holding). For things like temperature and pain, you’d need appropriate sounds – probably made by the character, or an artificial sound representative of it.
Allowing for being blind would also remove, from most game types, a lot of the jumping and complex navigation usually needed. If it was a combat game, a lot of actions would have to become automatic – climbing, jumping short distances, getting up stairs, and so on. Of course, it could be a Superman-like blind person, but unless some kind of graphic is shown of NPC’s/obstacles, PC’s won’t get very far, which defies this ideas point anyway.
It’d also be interesting to see a game where there was a team of people, with different impairments – someone is deaf, someone else is blind, someone is mute, someone cannot run or jump and so on. Navigation through a level with players helping each other would be interesting – the mute and deaf people possibly would have to rely on sign language perhaps!
Or even if not a team, then NPC’s who could see would be able to guide the player through levels or whatever the aim of the game is (“follow my voice”). 3D sounds would likely be a good idea π
All a bit of an idea – I’d like to see what could be done like AudioQuake has done, and play something other then deathmatch. Playing a game with your eyes specifically closed is certainly unique and quite fun!
Now I just need to get my programming up to scratch to code it…at least I won’t need any fancy graphics π
Choosing my domain name: AArmstrong.org
I put some thought into my domain name – although my site name is, well, to put it bluntly; unimaginative π Here’s the sordid information just in case it’s useful to anyone… Continue reading Choosing my domain name: AArmstrong.org
Audiosurf sure looks fun
Although I’ve no time right now to play it, Audiosurf mentioned on GameSetWatch looks dead fun, and is especially apt for one of the roundtable entries suggesting user-created soundtracks, since it takes any input MP3 to play – see Mr. Blue Sky being played!
I’ll have a go later, and I’d suggest others try it too – I’d better check out the other IGF entries if since this certainly looks like a worthy finalist!
No VGMS today, revision instead!
Ahh, University Exams. Joy. Or not, since I prefer coursework to be honest.
Since I have 5 of them I’m spending the 3 or so hours (plus a few more to prepare) to do the show dedicated to revision, minus the time taken to write this π
I might have time next week since once this week is over I will only have 2 exams left, so not needing to do 3 sets of revision at once, and will plan a special theme show – request still welcome of course.