A lot of various things done on Thursday – this year I was looking to see what the IGDA was doing in more depth, especially on the QoL side. Jason Della Rocca is leaving, so they explained in the AGM that there is a process underway to get a new executive director. There was also news on the Leadership event issue – no apology from the person directly involved but at least an apology from the board chair herself at the lax actions of the response and not having any coherent voice, although I think more needs to be done (as did several question askers). The board voting (it being a rather closed process), the board being silent (they’re getting a blog, so a good first step) and other items were also brought up (website revamps, money issues, chapter restructuring). My notes will be up next week.
I also went to the QoL committee roundtable – a lot of issues were raised as being problems to tackle and there is a reasonable action plan underway – as well as changing it to a Special Interest Group so more people can get involved. I’ll report more on this as I get involved.
The morning had the second AI Roundtable – less people (it clashed with another AI session!), but very informative on some subjects. I’ll get notes up next week 🙂
Finally, an area that I keep an eye on is game press – so going to Meet The Game Press panel was interesting. There was some good information on how to promote games – such as how to contact the press – and some of the problems they have too. They didn’t go much into why there wasn’t much journalism done, but it was at least very informative on how the 3 different sites run.
The evening had me visit the speakers party, which was fun (although I missed Simon Carless who I intended to chat to, who was always busy speaking with someone 🙂 ), although I felt a little out of place just doing the lowest of the low student mixer (which I think is important, but I doubt everyone would, hehe 🙂 ).