Great opinion article by Chris Hecker’s about his comments taken out of context, poorly reported and generally the stupidity of the gaming press. I have dozens of articles I read about how bad it is, but it is nice to read one from someone affected by just how ridiculous it is.
I irregularly listen to the Giantbomb Bombcast. They’re now doing membership ($50/year, or monthly $4.95, woo…). Hmm. Just: No thanks, while the irrelevant ramblings and absolutely off-beat podcast length might be unjustifiable as a cost, why make it that long in the first place? They even mention it during this 45 minute long one; they say they like it but it takes lots of time (and so money! “money going out the door”; “what do we get out of that? it’s a hard thing to quantify and a hard thing to monetize”, and going on into adverts on podcasts)…so…hmm, not shorter then; quantity over quality after all.
Instead they split it up into two separate hours. Justification? Other Whiskey Media sites don’t do such a long podcast. This weird split is done so free users get the first hour on time, but the second hour later. Kind of splits it up badly, but there we go.
Oh well, their choice. I guess we’ll see if it works for them. One reservation about this is that Giant Bomb would be pulled directly in two ways; from the people paying subscriptions and advertisers. I hope they’ll keep their quality up, hopefully it won’t slip – if I pay for a site I’d be expecting a level of service that I otherwise wouldn’t expect from free sites. Sadly I don’t expect that level of paid quality from Giant Bomb so can’t justify paying for it 🙁 but maybe they’ll prove me wrong: they’ll have to do it that way around first however.
With Idle Thumbs now gone 🙁 I’ve now got very limited good game podcasts to listen to. I’ll be giving Yet Another Gaming Show a chance, but what others are worth the time? Anyone got any? I guess I’ll try looking around the major sites to see who does a reasonable one.
Edit: no longer a mini-side post!
Frequent postings of poor game industry journalism goes in my RSS feed methinks. The press needs to shore up so this site can be blank, for sure, some are bloody horrible reads!
A good 10 minute watch, and Rob is right, it’s highly applicable to games.
So, here is my conclusion on DiGRA 2009!
I thoroughly enjoyed most of the conference. Lets get over the parts I didn’t enjoy; presenting since I just didn’t feel I did a good job (rushed, little practice), so next time, more practice and less rushing. Vocabulary both needs to be clearer and, simply, have more of it – or at least have it better explained in talks. This might have just been me being an “outsider” though. The programme which was sadly poorly organised, even if the days were actually well organised (3 sessions of 20 minute talks with 10 minutes each for questions). I hope the next one is much better in this regard. 🙂
So the bad is out of the way. The good thing is, I made lots of notes, and will update these more thoroughly with the abstracts and other people’s notes links when I’ve sorted the photographs (since to me, knowing who is who is important!). I did attend a few sessions I didn’t take notes on for bad reasons – transcript reading and incomprehensibility (then again, others might love these, but I stand by what I have put up mainly since the actual papers they’ve done might be much better!), and of course there were at least 5 times the amount of sessions then those I attended.
The breadth of research was quite good (noting so little I saw!) – with a high proportion of MMO/Virtual Worlds research (which I’m only half interested in), but a lot of good things on design, criticism and journalism (more needed!), technical aspects and issues like sex, gender, death, achievements – a whole host of metagame items actually – and art. If you need to find some first point of information on a subject in some detail, it is a good idea to check DiGRA (or research in general) to see if they’ve worked on it first, whatever the area might be.
Sadly the DiGRA proceedings are not freely available (so I’m wary about posting the 70% or so that were available on the CD provided to us), but I’ll get up the preservation ones on the IGDA wiki since they are our own to post up.
Additionally meeting such a varied amount of people from around the world was great. People did know what they were talking about (generally, depending on if they knew about the subject at hand 😉 ), and it was a lot easier discussing topics in person since the papers are pretty hard to read without first reading lots of other papers, and getting a handle on the language used.
There were several good talks (apart from us doing the preservation panel), in date order with a short description of why there was:
Ethics in Videogames Workshop – cut short, but was some good discussion on ethics, moral choices and examples of both. So few examples though, really.
The Achievement Machine: Understanding the Xbox Live Metagame – very “positive” about the effects of achievements, the paper itself likely is much better and more in-depth then the limited 20 minutes he had to explain the entire recent history of achievements.
“Remembering How You Died”: Memory, Death and Temporality in Videogames – Very rough cut since it isn’t full research, but interesting comparisons between Hindu death and rebirth comparisons with games.
Sex and Videogames: A Case of Misappearance and More Than Just a Combo of Slaps? Lesbian, Gay, Bi-Sexual and Trans Gaming give good overviews of sex and LGBT activity in games. Not much analysis, though.
“You Played That?” Game Criticism Meets Games Studies – a call to do critical writing as academics, with a mix of game journalism questions, examples of good writing and how to do critical writing, reasons it is necessary and the problems with game reviews. A great presentation The New Gatekeepers? On the occupational ideology of game journalists brings to light the problems with European (specifically Dutch, Finland areas) game “journalism”, although Americans did say it mirrors America. More research into the area is needed – I hope to write a piece on the history of game journalism (with it’s pitfalls and all) at some point, but I doubt it’ll readily change without more critical dialogue on the subject. I wonder if they discuss it with themselves often (I’ve not heard of a “Videogame Journalists Conference” as it were).
What I Don’t Want To Hear About MMOs was a fine ranty keynote on MMO research, with some valid points for many types of game research.
Evolution of the tetromino-stacking game: An historical design study of Tertris – a history paper – basically, boils down to reciting the fascinating and long history of Tetris, especially “what is Tetris” as a whole. I have permission to upload the paper somewhere significant for the Digital Game Canon project, which is great (also, 20 minutes is not nearly enough time to recite the history of Tetris).
Gameplay Design Patterns for Game Dialogues was pretty inspiring – basically, recounts the various ways of “dialogue” in games (usually dialogue trees) and puts forwards ways of improvement (more in the paper then the presentation), all while acknowledging the massive amount of work it is.
A little on other things; the conference location was okay – Brunel as a whole is nice neat little university. The London Tube is pretty random, so I missed my original train back, annoyingly, so that’s £35 for me not leaving early enough and no seat until Bedford. I would have loved something organised in the evening apart from the conference dinner – an (optional) game thing or quick pub quiz is always nice, but that’s just me sometimes. The games at the event – well, I’ve no idea who won them for starters (a proper closing talk would have been great) but they were okay, just not my thing (twitter was one of them). I don’t know about the Keynote placement either – if there hadn’t been one cancelled, 4 in a row would have been killer. I guess spreading them out would have been nice (1 a day?), but it doesn’t matter much since 3 in the afternoon would (and did in this case) work.
The actual way of presenting – 20 minutes to do it/10 minutes for questions was okay – sometimes much too short, sometimes much too long depending on the topic and speaker. At least it only meant you had to be board for 30 minutes if you really didn’t enjoy the talk, but vice versa you hadn’t enough time to get all the information from some sessions – but the fact there were submitted papers helps mitigate that significantly.
So, that about wraps up DiGRA. I’ll probably do some pieces inspired by DiGRA in the future, and I hope to get in contact with some of those I saw at the event about their material. First comes sorting out my gallery though 🙂
A lot of various things done on Thursday – this year I was looking to see what the IGDA was doing in more depth, especially on the QoL side. Jason Della Rocca is leaving, so they explained in the AGM that there is a process underway to get a new executive director. There was also news on the Leadership event issue – no apology from the person directly involved but at least an apology from the board chair herself at the lax actions of the response and not having any coherent voice, although I think more needs to be done (as did several question askers). The board voting (it being a rather closed process), the board being silent (they’re getting a blog, so a good first step) and other items were also brought up (website revamps, money issues, chapter restructuring). My notes will be up next week.
I also went to the QoL committee roundtable – a lot of issues were raised as being problems to tackle and there is a reasonable action plan underway – as well as changing it to a Special Interest Group so more people can get involved. I’ll report more on this as I get involved.
The morning had the second AI Roundtable – less people (it clashed with another AI session!), but very informative on some subjects. I’ll get notes up next week 🙂
Finally, an area that I keep an eye on is game press – so going to Meet The Game Press panel was interesting. There was some good information on how to promote games – such as how to contact the press – and some of the problems they have too. They didn’t go much into why there wasn’t much journalism done, but it was at least very informative on how the 3 different sites run.
The evening had me visit the speakers party, which was fun (although I missed Simon Carless who I intended to chat to, who was always busy speaking with someone 🙂 ), although I felt a little out of place just doing the lowest of the low student mixer (which I think is important, but I doubt everyone would, hehe 🙂 ).