All posts by Andrew Armstrong

Rough Guide to Hydro

I decided on a whim to enter The Guardian Gameblog’s “Rough Guide to Videogames” competition, and I actually won one of the prizes! I decided to not to a typical “guide”, but a classified report on Hydro. Since they couldn’t include all my snapshots from the game (with real letters on them and everything!), I decided it’d be worth posting here.

June 1968 declassified US Government Intelligence Report
Area codename: HYDRO
REF: ZYZZY/01304

Located in the Nevada desert, the Alpha Electric Dam (Fig. 001) powering the local farms is the front for a Builders League United (β€œBLU”) run intelligence gathering facility (Fig. 005) located in the engineering area, where the vast majority of the hydroelectric power goes to BLU radar operation (Fig. 002).

Reliable Excavation Demolition (β€œRED”) instituted a underground base (Fig. 006) hidden at the main entrance used to stage a take over the facility. RED had previously detected BLU's spying activities, and so tunnelled a secret entrance without their knowledge to counterspy before attacking the facility outright.

Constant fighting to take control of the entire facility took place once RED attacked half the facility, the Dam (Fig. 001) and Radar (Fig. 002), cutting off the main entrance to the facility in the process. BLU retained control over the Turbines (Fig. 003) and engineering area (Fig. 004).

Special security doors (Fig. 007) were put into action by BLU to stop RED's access to all areas apart from ones BLU wanted to retake, although they also stop their own movements. Access to each of RED or BLU's hardened bunker facilities is only allowed once the rest of the facility is taken due to the power required from the Dam to force open the entrances to the intelligence bunkers (Fig. 005, 006). Even once the facility controlled, reinforcements from the opposing side airdropped in to retake half the facility again, restarting the battle afresh.

The entire facility was finally destroyed when the Dam was blown in a espionage activity by both RED and BLU personnel simultaneously (Fig. 008) leaving the area flooded (Fig. 009).

Intelligence pictures obtained from BLU and RED agencies, contracts SPY/083875 and SPY/083876.

5160 5165 5170

5175 5180 5139

5145 5150 5155

Hope it sums up well the general feel of the map, since it hasn’t got much “backstory”, and obviously nothing to interact with as such in it, I made up what I felt was right. πŸ™‚

This Week, I Have Been Mostly Playing…

3726
This week I have been mostly playing…

A mix of things – a massive game of Sins of a Solar Empire (still incomplete), replaying Warhammer: Mark of Chaos’ Good campaign, Calamity Annie, Jill Off, the first episode of American McGee’s Grimm, Guitar Hero III and many hours of Team Fortress 2. Some of these games are worth explaining more about…(now with pictures!). Continue reading This Week, I Have Been Mostly Playing…

Back from Brighton

3965

I’m back, with many a photo and note on what I went to at the Develop conference this year. Helping out was good, with better start times and organisation this year. I’ll post up all I can over the next few days, there was some really interesting things that are worth noting. My notes won’t be as brilliant as a few of the Gamasutra writeups – I might invest in some kind of audio recorder next time and use that, if the conference organisers allow it, since it’d make it a lot easier to record quotes since the sessions are not recorded.

Going to Brighton Again

3964

I’ll be at the Brighton Develop Conference for the second time volunteering all next week. If I have the internet, I might make nightly posts, but probably my hotel won’t have wifi or more likely I won’t have time. There’s a lot more going on this year out of hours, so I really hope I’ll be busy to be honest πŸ™‚

I’ll take some pictures and see if I can’t note anything interesting down. There’s a few game AI talks, one being a keynote, and I am sure to see many other interesting things. Keep an eye out in a weeks time πŸ™‚

The National Museum of Computing

3754
The Museum

On Saturday 26th, I made it along to The National Museum of Computing at Bletchley Park, in Block H to be precise. I’m aiming to volunteer some time before I apply to jobs, and also have an aim to sort some IGDA Preservation SIG work too.

The museum itself is in a pretty functional state when I had a tour – they still are tirelessly working on maintenance and fixing old machines and sorting new donations but there are around 6 or 7 rooms of material to look through, two of which are on the Bletchley Park tour. It also is currently free to get into, although I think a pass to the park is required. So, from the outset well worth a visit if you want to know of the beginnings of digital computing from the Colossus onwards – as long as it is a Saturday visit πŸ™‚

See my gallery for the full picture set, including some of the back room stuff πŸ™‚

3759376937793889

This seems to also be the major location now of any computing museum work. Sadly the Swindon museum has been put in storage, before I got to visit, and National Science Museum has a rather smaller display then I’d like, but against the more natural science Computer Science doesn’t have much space it’s fair to say.

If there is anything interesting I help with while there, I’ll report on it. The work is fascinating and the plans to finish the expansion of the museum for a potential September 2008 opening to the general public looks awesome. On the game side, there are of course some stored games machines, game software and so forth although it is no special aim of course, and hopefully will become fleshed out once the museum expands.