2 thoughts on “Play: Steamshovel Harry”

  1. Yes. There’s definitely a lesson in there for game designers.

    In fact… the folks who developed Molyneux’s Black and White should be forced to play this game. Repeatedly.

  2. Oh, most definitely with Black and White, almost all the game was tutorial, before I just got stuck on the “now you should know how to deal with A MASSIVE AMOUNT OF PAIN!” level. Never did finish it!

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