Tag Archives: Brighton

Develop 2009 Roundup

develop09 whitebg

The Develop Conference was good this year – I have notes to write up, some interesting ones, which I hope to sort once I do my gallery up with some new software (this has but a few of the ones I took with my new camera, and I’ll link to the notes here and in a minipost when they are up). I’m glad I went, and I think that not wasting holiday time is pretty important 🙂

Some CA's
Some CA's

The main thing was I got to talk to some great CA’s this year – who I also got to instruct them in the ways of Werewolf too. I also saw One Life Left (and participated!), although it seems it won’t be put up as a podcast, we’ll see. There was also Never Mind the Polygons, which was great. Much good discussion was had, and I caught up with some other people too.

I also put forward to the CA’s about the student SIG and got some positive and some muddling feedback, which I’ve taken on board 😀

Sadly, the IGDA presence was limited. I missed the Women in Games lunch (One Life Left was on at the same time), although this wasn’t strictly IGDA. The local chapter, from all reports is dead 🙁 a great opportunity there missed, especially since evening activities were limited – recession hitting in I guess!

Fear the Flaming Brighton Pier!
Fear the Flaming Brighton Pier!

The one thing I did miss, entirely unrelated to games, was having time to swim in the sea. It was actually rather sunny on the first day, but I lacked the time – there was bag packing to do, and in addition the Guardian Games Quiz – where we got a 20/20 for our brilliant “Brighton Pier on Fire” demonic monster 🙂

I also picked up Warhammer Mark of Chaos: Battle March – a mouthful to be sure. It didn’t change the original game much, but provided a good deal of fun for the reduced £4 price – the campaign has some quite fun missions (although I lament not being able to play the Dwarfs still, and I couldn’t get online). I might get around to writing something up about it, we’ll see.

Brighton Develop Conference 2009

The Develop Conference is on again next week, so in preparation for my volunteer work we were asked what we’d want to cover, or not cover if you wanted to roam. I might as well post the list, and my reasons for choosing things. This year I should finish my notes off (last year, they were pretty terrible, so I didn’t bother!). It might be I am a roaming volunteer, in which case I’ll be looking out for notes for these sessions – none of them scream “must see” (from a game I wholly enjoyed, or a concept that is amazing or new – nothing on Natal here it seems!).

Monday evening before it all begins has the Guardian Pub Quiz, which should be good 🙂


Games:EDU should be good, hosted by David Hayward and crew and Pixel-Lab 🙂 Some nice people talking, should be neat.

It ends with Never Mind the Polygons too, which is great 🙂


09:30-10:30 CONFERENCE KEYNOTE: David Jones, Realtime Worlds – Realtime Worlds did the immensely fun Crackdown (which I’ve played a good few hours of, shame I can’t finish it since I don’t have an xbox!), this might be interesting, but I am not bothered if I’m passing out bags during it.
11:00-12:00 Preparing for Larrabee – Coding talk, Larrabee is something I should get interested in, and I missed a chance at GDC to learn more first hand.
13:30-14:30 Open Software for Closed Hardware – Having already seen the other coding talk at that time in Paris, this seemed like a excellent one to go to. I’m all for using free stuff as a hobbyist after all so it’ll be nice to see what is said 🙂
15:00-16:00 The Edge Panel: Architecture and Games – Lack of coding sessions eh? Well, Architecture is amazing in videogames (more so then the NPC’s right now anyway), and as my photos reveal I’m happy to look at it rather then go to art galleries.
16:30-17:30 From Light Bulb to Console: The Writing Process – Writing is fascinating for me, a programmer, also because I envy those who can write moving things, and also since AI deals with the use of dialogue more then people think.


09:30-10:30 The Wizards of OS: I Don’t Think We’re in C++ Anymore – Using the scripting language of an engine to run the games logic isn’t entirely new, but I wonder just how much they did script compared to pure coding.
12:00-13:00 Lunch and One Life Left, woo!
13:00-14:00 Games, Designs and Lessons Learned at the Global Game Jam – I never kept up with the Game Jam’s outcomes, so this should be interesting. I also need to get in contact with Susan over the Students SIG revamp proposal I’m doing, coincidentally.
14:30-15:30 Making Videogames History: Starting the National Videogames Archive – I might have heard it all before, but this is still my mainsay, so I hopefully can get to it.
16:00-17:00 Rethinking Challenges in Games and Stories – I’ve not read all of Earnest Adam’s talks, so this might be cool for me to see. Nothing else much on at the slot, I must say.
17:15-18:00 The Develop Den Opinion Jam 2009Karaoke open mic night!

Hopefully, even if I don’t get around to any sessions (who knows? 🙂 ) I’ll be seeing some interesting things (with my camera too) and talking to many a fine person, even if it appears it’ll be a lot less busy this year. If you’re going and read my site, give me a shout so we can meet up either at the 106 bar in the evening or some time during the day 😀