Category Archives: Videogames

“videogames” “video games” “digital games” – whatever your term, this broad category means any discussion by me or others on games.

Visiting the Women in Games Conference

I decided to go to the 2008 Women in Games conference, on this week, a while back. Apart from being game related, the organisation was recommended by my GDC mentor Neil Kirby, which I missed a meeting of at GDC due to the clash with the GDC Awards (which of course I’ve never attended). At least once I’d like to visit the majority of the conferences around the world, since there’s a great breadth of knowledge I’d love to take in at them (at the moment, I also have the time to do this! in the future, probably less so).

Anyway, it was relatively cheap and has a great aim. There was, in my year in Computer Science at Loughborough exactly zero girls – an anomaly we were told, but there we go, the percent is rarely double figures. After meeting so many great Develop volunteer and GDC Scholarship girls, it seems a real shame to not see more making games, or doing the technical roles in industry – if in the future I’m in a position to change it, It’d be nice to know now. “Male, Computer Science Graduate” might be not who this is aimed at, but I think it’ll be more interesting then some other conferences I’ve been to.

I’ll post up anything interesting, and see about pictures. At the very least it’ll be something more relaxing then learning C++ right now πŸ™‚

Deus Ex Vintage Game Club Playthrough

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Training and onwards!

I’m currently playing through Deus Ex, in the Vintage Game Club. I’ve pretty much put what happened and the goings on in three posts for the first three areas, which link to my gallery of pictures I take which have even more detail. So much detail in fact I can’t really add a lot by making a new post here πŸ™‚ so if you’re interested in my method playing this rather open RPG, or on how the game plays, you can read my posts and see the gallery. There’s around 3 area’s a week, to space the game out some more, so I’ll stick to that kind of schedule and post a weekly update – maybe a bit more in depth in future.

Oh, but if you do want to play this game, I recommend the beta HDTP for a bit more improved graphics (and updated OpenGL renderer, so choose that for your rendering). You should also remap a lot of the keys, it’s not an FPS so I found stealth melee my preference (hit stuff a lot with a baton, they fall down unconscious. Or a electric prod. Hit them in the back well and they go down in one!). Also you can never sell anything, ever, or really store anything anywhere, and stores are also rubbish, so keep that in mind πŸ™‚

Well worth playing so far, I’d recommend it to anyone – I played the sequel, and it’s much better (more open, better RPG stuff, and just plain better for not being an outright FPS).

Red Alert: Gameplay and Singleplayer AI

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Red Alert!

EA recently released the original Command & Conquer: Red Alert as a download, both discs meaning the full game, as ISO’s. It is a promotion for Red Alert 3, but since I loved the game and after going back to it, still do for all it’s flaws, it was a good excuse to replay one of the campaigns.

I decided, why not write about the gameplay and AI in this classic? Well, why not indeed! This might also tempt you into trying it, if so, it does work on XP, with a note it can also crash for no reason, which I found out rather tediously. If you decide to play this on NT-based systems, prepare for saving a lot, since there are no autosaves. WINE is meant to work well with it too, which is nice. Continue reading Red Alert: Gameplay and Singleplayer AI

Rough Guide to Hydro

I decided on a whim to enter The Guardian Gameblog’s “Rough Guide to Videogames” competition, and I actually won one of the prizes! I decided to not to a typical “guide”, but a classified report on Hydro. Since they couldn’t include all my snapshots from the game (with real letters on them and everything!), I decided it’d be worth posting here.

June 1968 declassified US Government Intelligence Report
Area codename: HYDRO
REF: ZYZZY/01304

Located in the Nevada desert, the Alpha Electric Dam (Fig. 001) powering the local farms is the front for a Builders League United (β€œBLU”) run intelligence gathering facility (Fig. 005) located in the engineering area, where the vast majority of the hydroelectric power goes to BLU radar operation (Fig. 002).

Reliable Excavation Demolition (β€œRED”) instituted a underground base (Fig. 006) hidden at the main entrance used to stage a take over the facility. RED had previously detected BLU's spying activities, and so tunnelled a secret entrance without their knowledge to counterspy before attacking the facility outright.

Constant fighting to take control of the entire facility took place once RED attacked half the facility, the Dam (Fig. 001) and Radar (Fig. 002), cutting off the main entrance to the facility in the process. BLU retained control over the Turbines (Fig. 003) and engineering area (Fig. 004).

Special security doors (Fig. 007) were put into action by BLU to stop RED's access to all areas apart from ones BLU wanted to retake, although they also stop their own movements. Access to each of RED or BLU's hardened bunker facilities is only allowed once the rest of the facility is taken due to the power required from the Dam to force open the entrances to the intelligence bunkers (Fig. 005, 006). Even once the facility controlled, reinforcements from the opposing side airdropped in to retake half the facility again, restarting the battle afresh.

The entire facility was finally destroyed when the Dam was blown in a espionage activity by both RED and BLU personnel simultaneously (Fig. 008) leaving the area flooded (Fig. 009).

Intelligence pictures obtained from BLU and RED agencies, contracts SPY/083875 and SPY/083876.

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Hope it sums up well the general feel of the map, since it hasn’t got much “backstory”, and obviously nothing to interact with as such in it, I made up what I felt was right. πŸ™‚

This Week, I Have Been Mostly Playing…

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This week I have been mostly playing…

A mix of things – a massive game of Sins of a Solar Empire (still incomplete), replaying Warhammer: Mark of Chaos’ Good campaign, Calamity Annie, Jill Off, the first episode of American McGee’s Grimm, Guitar Hero III and many hours of Team Fortress 2. Some of these games are worth explaining more about…(now with pictures!). Continue reading This Week, I Have Been Mostly Playing…

Going to Brighton Again

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I’ll be at the Brighton Develop Conference for the second time volunteering all next week. If I have the internet, I might make nightly posts, but probably my hotel won’t have wifi or more likely I won’t have time. There’s a lot more going on this year out of hours, so I really hope I’ll be busy to be honest πŸ™‚

I’ll take some pictures and see if I can’t note anything interesting down. There’s a few game AI talks, one being a keynote, and I am sure to see many other interesting things. Keep an eye out in a weeks time πŸ™‚

The National Museum of Computing

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The Museum

On Saturday 26th, I made it along to The National Museum of Computing at Bletchley Park, in Block H to be precise. I’m aiming to volunteer some time before I apply to jobs, and also have an aim to sort some IGDA Preservation SIG work too.

The museum itself is in a pretty functional state when I had a tour – they still are tirelessly working on maintenance and fixing old machines and sorting new donations but there are around 6 or 7 rooms of material to look through, two of which are on the Bletchley Park tour. It also is currently free to get into, although I think a pass to the park is required. So, from the outset well worth a visit if you want to know of the beginnings of digital computing from the Colossus onwards – as long as it is a Saturday visit πŸ™‚

See my gallery for the full picture set, including some of the back room stuff πŸ™‚

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This seems to also be the major location now of any computing museum work. Sadly the Swindon museum has been put in storage, before I got to visit, and National Science Museum has a rather smaller display then I’d like, but against the more natural science Computer Science doesn’t have much space it’s fair to say.

If there is anything interesting I help with while there, I’ll report on it. The work is fascinating and the plans to finish the expansion of the museum for a potential September 2008 opening to the general public looks awesome. On the game side, there are of course some stored games machines, game software and so forth although it is no special aim of course, and hopefully will become fleshed out once the museum expands.