I’ve written up/added all my notes for the Women in Games, Day 2, again no pictures sorry 🙂 Some really good stuff today, look out for the panel discussion too at the end of the day, a lot of good points brought up.
Day 2 – September 11th
- KEYNOTE – “Technology in Schools: Why do girls get turned off?” – Eileen Brown, Evangelism Manager, Microsoft
- “Girls and Gadgets: The Future” – Alison Brown, Senior Lecturer, School of Computing, University of Teesside
- “Girls get EX.I.T.Ed by IT” – Helena Pugsley, Software Group IT Service Manager, IBM Hursley Software Development Laboratories
- “Motivating Young Women in Game Development Via the Pixels, Programming, Play and Pedagogy Project” – Scott Leutenegger, Professor and Game Development Program Director, Computer Science Department, University of Denver
- “Turning girls on to Technology: the Role of Professional Societies” – Cornelia Boldyreff, Professor of Software Engineering, Department of Computing and InformaticsUniversity of Lincoln (and member of BCSWomen committee )
- DISCUSSION – “A Vision for Science and Society : influencing the government’s new consultation paper” – Ruth Wilson, Resources and Partnerships Coordinator Services for Women Team, UK Resource Centre for Women in Science, Engineering and Technology
- KEYNOTE – “Sowing the Seeds for a More Creative Society” – Karen Brennan – Graduate student and research assistant at MIT Media Lab in the Lifelong Kindergarten group
- “IBM’s INNOV8 and PowerUp” – Kevin Farrar, Programme Manager, IBM Academic Initiative, NE Europe, IBM Hursley Software Development Laboratories
- “Play to learn: Designing games with kids for kids” – Hilary Hall, Executive Producer, Illumina Digital Ltd
- “Soft Skills Please! The importance of management training” – John Nash, Art Manager, Blitz Games Studios
- “What skills are needed to work in the games industry?” – Bev Bush, Senior Lecturer in Games Design, University of Central Lancashire
- PANEL – “From boys’ toys to girls’ games: attracting more women into games” – Chair : Natasha Angelopoulou, Senior Lecturer in Computer Science, University of Westminster. Panelists : Nick Burton, Senior Software Engineer, Rare Ltd; Cornelia Boldyreff, Professor of Software Engineering, Department of Computing and Informatics, University of Lincoln (and member of BCSWomen committee ); Dr Alexandra Psarrou, Head of AI and Multimedia Department, School of Computer Science, University of Westminster; Aurore Dimopoulos, Student (BSc Computer Games), School of Computer Science, University of Westminster, and QA Tester (TT Games Publishing)
- Warwick Castle – Conference Dinner. Included in the photos are the visit to Warwick Castle and the banquet, and to download also are 3 videos from the night – Are e do are e do (singing), the rules and some comedy, and finally the Lord Oliver the Vegetarian tasting the meat, since he’s a supposed poisoner.
I’ve written up/added all my notes for the Women in Games, Day 1, which are usually brief – would be better with slides (or at least some of my pictures of slides), which might be available later, but in any case I’ll upload my pictures to the articles when I’m back home. Day 2 and 3 will come as I write them up and my laptop battery lasts!
Day 1 – September 10th
- KEYNOTE – Sara de Freitas – Director of Research at the Serious Games Institute at the University of Coventry
- “Hunting for Fun – The Serious Games Challenge” Mary Matthews, Strategy and Business Development Director, TruSim (Blitz)
- “Diagetic Media’ – Beyond First-Person Shooters” Ana Kronschnabl, CEO, FluffyLogic
- PANEL – “Getting down with the kids!” Chair : Divinia Knowles, Head Of Operations and Financial Controller, Mind Candy Ltd. Panelists : Toby Barnes, Managing Director, Pixel Lab; Louise Ridgeway, Animation Supervisor, Rare Ltd; Rachel Bardill, Interactive Executive, CBBC
- WORKSHOP – “The Pink Wink Workshop” – Fiona French, Course Leader BSc Computer Games, Associate Director; and Barbara Zambrini, Producer : Gamelab London, London Metropolitan University
- “Women in Games: an Iranian Perspective” Ms Faranak Fotouhi-Ghazvini, PhD student, Department of Electronic Imaging and Media Communications, School of Informatics, University of Bradford
- “Playing with Constrained Agency: Video Games and the Question of “Choice”” – Juliette M. Ludeker, PhD Student, Rhetoric and Composition, English Dept, Purdue University and Wendy K.Z. Anderson Doctoral Candidate, Rhetorical and New Media Studies, Humanities Dept, Michigan Technological University
- “Play in between: Women player identifies and the practice of skin making” Hanna Wirman, PhD Student, University of the West of England
- “Mama Ludens: Interviews with women who play” – Jessica Enevold, Visiting Assistant Professor, IT University of Copenhagen; Charlotte Hagström, Assistant Professor, Lund University and Espen Aarseth, Associate Professor, IT university of Copenhagen
- KEYNOTE – “Development and Play – Do Women do it differently?” Paulina Bozek, Executive Producer, SingStar, Sony
I decided to go to the 2008 Women in Games conference, on this week, a while back. Apart from being game related, the organisation was recommended by my GDC mentor Neil Kirby, which I missed a meeting of at GDC due to the clash with the GDC Awards (which of course I’ve never attended). At least once I’d like to visit the majority of the conferences around the world, since there’s a great breadth of knowledge I’d love to take in at them (at the moment, I also have the time to do this! in the future, probably less so).
Anyway, it was relatively cheap and has a great aim. There was, in my year in Computer Science at Loughborough exactly zero girls – an anomaly we were told, but there we go, the percent is rarely double figures. After meeting so many great Develop volunteer and GDC Scholarship girls, it seems a real shame to not see more making games, or doing the technical roles in industry – if in the future I’m in a position to change it, It’d be nice to know now. “Male, Computer Science Graduate” might be not who this is aimed at, but I think it’ll be more interesting then some other conferences I’ve been to.
I’ll post up anything interesting, and see about pictures. At the very least it’ll be something more relaxing then learning C++ right now 🙂
I’m back, with many a photo and note on what I went to at the Develop conference this year. Helping out was good, with better start times and organisation this year. I’ll post up all I can over the next few days, there was some really interesting things that are worth noting. My notes won’t be as brilliant as a few of the Gamasutra writeups – I might invest in some kind of audio recorder next time and use that, if the conference organisers allow it, since it’d make it a lot easier to record quotes since the sessions are not recorded.
I’ll be at the Brighton Develop Conference for the second time volunteering all next week. If I have the internet, I might make nightly posts, but probably my hotel won’t have wifi or more likely I won’t have time. There’s a lot more going on this year out of hours, so I really hope I’ll be busy to be honest 🙂
I’ll take some pictures and see if I can’t note anything interesting down. There’s a few game AI talks, one being a keynote, and I am sure to see many other interesting things. Keep an eye out in a weeks time 🙂
Stupid illness has me by the nose, so a radio show is out of the question. I hope to be back next week – last time before exams, and a bank holiday! (Yay for holidays! It’ll be even more fun when I have work on those days 😉 ).
This week I’ll be mostly going to the Imperial College Games and Media Event on Wednesday, which I’ll also report here. It’ll be an interesting day – and there is an AI talk I’ll be interested in hearing. Hopefully my ruddy cold will clear up a bit before my early train journey.
Okay, GDC is over, final notes from me about everything (including what I previously posted), what went right, wrong and what I would need to prepare for better 🙂 Continue reading Final GDC notes
The final AI roundtable on Friday was AI for Beginners – we were in one room again, but it wasn’t as crowded. Some varied questions asked (not all of them for beginners, but a lot was explained for those that were). Dave Mark put up notes and audio from this roundtable too, if you want a better set of notes 😉 Continue reading GDC08 Notes – AI Roundtable day 3 (AI for Beginners)
The left of me
So day 2 of the AI roundtables was a lot easier, although for some reason I didn’t use my laptop to take notes, sigh. This day, we did split into two rooms – I covered the “Action / FPS genre” side, while Dave Mark covered the “RTS / RPG” side. It’s tough to divide this day up (having read about past years), but I think if it was made into “strategic high level” and “actor” divisions, it might make more sense. TBS/RTS is just too different to FPS / RPG AI for the most part, but I digress (and it’d mean too many people in the actor side 😉 ). Continue reading GDC08 Notes – AI Roundtable day 2
1057Right side of the room
This Wednesday roundtable was meant to be in two rooms, sadly, we got only one. However, a lot of discussion was had, and I got 3 pages of notes from it. These notes are somewhat hard to follow, but are pretty much in linear order of what came up. For some more notes, see Dave Mark’s grand offerings, with audio too! Continue reading GDC08 Notes – AI Roundtable day 1