I’ve written up/added all my notes for the Women in Games, Day 3. That completes the set – Friday was a half-day, and I finally got home to upload my photos. Hooray for blurryness! (I didn’t want to use the flash much – it wasn’t much use when I did anyway). Look at them at lower resolutions and it’s okay 🙂 gives you an idea of who was speaking anyway.
Included in the photos are the visit to Warwick Castle and the banquet, and to download also are 3 videos from the night – Are e do are e do (singing), the rules and some comedy, and finally the Lord Oliver the Vegetarian tasting the meat, since he’s a supposed poisoner.
The conference was fun, and very interesting – a mix of academic, industry and plenty of other things. Incredibly talented people presenting, and various important topics raised. I’ll try and make next years, I think!
Day 3 – September 12th
- KEYNOTE : Karen Clark – Project Manager, BioWare
- “How can a design Wiki serve a game dev team?” – Emmeline Dobson, Game Designer, NiK NaK, Kuju
- “Women working in games: developing a model of influences” – Julie Prescott, PhD student, University of Liverpool
- “Passion, women and the games industry : influences on women’s participation in the Australian Digital Content Industry” – Ruth Christie, Associate Professor, Course Coordinator – Bachelor of Games and Interactive Entertainment, Queensland University of Technology, Australia
- “From Italy to the video game industry in the UK” – Simona Tassinari, Software Engineer, Rare Ltd
- PANEL – “What are the challenges facing women coming into the industry from outside?” – Chair : Mary Matthews, Strategy and Business Development Director, TruSim (Blitz). Panelists : Kim Blake, Education Liaison Manager, Blitz Games Studios; Simona Tassinari, Software Engineer, Rare Ltd; Helen Grimbly, Software Engineer, Attractive Games
- OPEN Meeting – Futures – Open to all – to discuss future direction(s) of Women In Games conference. Chair : Steering committee