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{ Tag Archives } GameCity

GameCity 2010: A Report

GameCity 2010 was a while back; 27th to the 30th of October. This is a late report, with all the pedantry of trying to remember things from it that are worth reporting on! Talks, Panels and Notes Firstly, I have done some rather lengthy notes this year. This comes from doing them on my laptop [...]

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Quick GameCity 2010 Notes

I’ve put my notes up, sans photos. I should get photos and a post about the event in full up soon(ish)!

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GameCity Squared

I’ve been at various events held at GameCity Squared (or GameCity 2009) this year. Some good, some bad, and some mediocre. Lets see what’s what

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GameCity Meeting – Connected Nottingham, National Videogame Archive and …Charades!

Groan. Seed analogy for a company who is in Biosience. Last Thursday evening I was able to attend some Gamecity things – firstly, the Connected Nottingham set of talks, which were from companies involved in the initiative and stating what they’ve done and are doing. See my gallery for some shots of this, the most [...]

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GameCity 2008: Saturday

The “canvas” of Lego stuff TT Games own Jonathan Smith presented how the Lego platformer series of games they’ve made came about. He explained about appealing to people who don’t like Star Wars for instance, and gave some detail on how the games were developed. Sadly, the session “I was there…. DMA” was cancelled (due [...]

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GameCity 2008: Friday

Goldeneye, really good commentary I got up rather late after the previous evening, and with the buses being rubbish my journey took twice as long as it should have. Therefore, I missed the start of the “Goldeneye : The Director’s Commentary” history session – but still got the vast majority of it. It was great [...]

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GameCity 2008: Thursday

Macharium Concept for the hero robot I got to Gamecity a tad late, so missed the Eyetoy stuff in the morning, which I didn’t mind missing much – since I don’t have a PS3 I visited Indiecade for a bit before meeting Alice – who I met at GDC and another IGDA scholarship winner – [...]

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