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{ Category Archives } Videogame Design

Videogame Design. I’m all for designing things, but mainly I point out other people designing things :)

GameCity 2010: A Report

GameCity 2010 was a while back; 27th to the 30th of October. This is a late report, with all the pedantry of trying to remember things from it that are worth reporting on! Talks, Panels and Notes Firstly, I have done some rather lengthy notes this year. This comes from doing them on my laptop […]

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Achievements Considered Harmful?

I want to bring up a good talk from Chris Hecker about achievements; Achievements Considered Harmful?. Why? Apart from it being bloody interesting, it reminded me when it popped up from another blog – I had a discussion, ever so briefly, with a few guys at a GameCityNights event at the start of the month. […]

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Corporate Censorship

Censorship is censorship. Ron Gilbert puts it more eloquently then me, regarding the lockdown of devices like the iPhone regarding creativity. Also see Kyle Orland’s opinions on this kind of policy. Good stuff both.

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Explosions!

Rob Fearon does a great overview of game explosions. Absolutely beautiful stuff!

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GameCity Squared

I’ve been at various events held at GameCity Squared (or GameCity 2009) this year. Some good, some bad, and some mediocre. Lets see what’s what

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Play: Steamshovel Harry

Steamshovel Harry recommended, via. Mersey Remakes. Make sure you have sound on, a lesson for game designers

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Videogame Nation

Array ( [blocks] => specificItem [show] => [itemId] => 14784 [exactSize] => 200 [itemFrame] => none [albumFrame] => none ) Array ( [blocks] => specificItem [show] => [itemId] => 14958 [exactSize] => 200 [itemFrame] => none [albumFrame] => none ) Array ( [blocks] => specificItem [show] => [itemId] => 14802 [exactSize] => 200 [itemFrame] => none [albumFrame] => none ) Array ( [blocks] => specificItem [show] => [itemId] => 15000 [exactSize] => 200 [itemFrame] => none [albumFrame] => none ) Array ( [blocks] => specificItem [show] => [itemId] => 14946 [exactSize] => 200 [itemFrame] => none [albumFrame] => none ) Array ( [blocks] => specificItem [show] => [itemId] => 14916 [exactSize] => 200 [itemFrame] => none [albumFrame] => none )

Error (ERROR_STORAGE_FAILURE) in modules/core/classes/GalleryStorage.class at line 494 (GalleryCoreApi::error) in modules/core/classes/Gallery.class at line 202 (GalleryStorage::search) in modules/core/classes/helpers/GalleryUserGroupHelper_simple.class at line 105 (Gallery::search) in modules/core/classes/GalleryCoreApi.class at line 1876 (GalleryUserGroupHelper_simple::fetchGroupsForUser) in modules/core/classes/helpers/GalleryPermissionHelper_simple.class at line 64 (GalleryCoreApi::fetchGroupsForUser) in modules/core/classes/helpers/GalleryPermissionHelper_simple.class at line 39 (GalleryPermissionHelper_simple::_fetchAccessListIds) in modules/core/classes/GalleryCoreApi.class at line 501 (GalleryPermissionHelper_simple::fetchAccessListIds) in modules/core/classes/helpers/GalleryUserHelper_simple.class at line 76 (GalleryCoreApi::fetchAccessListIds) in modules/core/classes/GalleryCoreApi.class at line 566 […]

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Oh, Assassins Creed, How I Loath To Replay You

With my PC reinstall, which is pretty much done except for me losing a odd few programs’ settings (where my Filezilla settings disappeared to I have no idea, sigh), I’ve started reinstalling games. Assassins Creed I decided might be worth replaying – I got installed, patched, and copied my old save into the bizarre place […]

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Deus Ex Vintage Game Club Playthrough

Array ( [blocks] => specificItem [show] => [itemId] => 4951 [exactSize] => 200 [itemFrame] => none [albumFrame] => none )

Error (ERROR_STORAGE_FAILURE) in modules/core/classes/GalleryStorage.class at line 494 (GalleryCoreApi::error) in modules/core/classes/Gallery.class at line 202 (GalleryStorage::search) in modules/core/classes/helpers/GalleryUserGroupHelper_simple.class at line 105 (Gallery::search) in modules/core/classes/GalleryCoreApi.class at line 1876 (GalleryUserGroupHelper_simple::fetchGroupsForUser) in modules/core/classes/helpers/GalleryPermissionHelper_simple.class at line 64 (GalleryCoreApi::fetchGroupsForUser) in modules/core/classes/helpers/GalleryPermissionHelper_simple.class at line 39 (GalleryPermissionHelper_simple::_fetchAccessListIds) in modules/core/classes/GalleryCoreApi.class at line 501 (GalleryPermissionHelper_simple::fetchAccessListIds) in modules/core/classes/helpers/GalleryUserHelper_simple.class at line 76 (GalleryCoreApi::fetchAccessListIds) in modules/core/classes/GalleryCoreApi.class at line 566 […]

Playing a blind character

I think one day I’ll have to program a game where you play a blind character. I had it in mind a few years ago when I got to know AudioQuake, which is accessible to blind people. Now, I was randomly browsing the insert credit pages, when I came across Blind Adversaries, the PC passage […]