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{ Category Archives } Game Design

Game Design.

Deus Ex Vintage Game Club Playthrough

Training and onwards!
I’m currently playing through Deus Ex, in the Vintage Game Club. I’ve pretty much put what happened and the goings on in three posts for the first three areas, which link to my gallery of pictures I take which have even more detail. So much detail in fact I can’t really add a [...]

Playing a blind character

I think one day I’ll have to program a game where you play a blind character. I had it in mind a few years ago when I got to know AudioQuake, which is accessible to blind people. Now, I was randomly browsing the insert credit pages, when I came across Blind Adversaries, the PC passage [...]

Develop Conference Volunteer Work

I’m back from Brighton (windy, rainy, at least I was indoors a lot), and from the Develop Conference. I had a great time helping and I think all the volunteers enjoyed it (the free bar at the end of the night might have helped there ). Read on for a quick summary of what [...]

PvP + PvM = PvPM

Tank NPC Enemy; the Halo Hunter
I was chuckling a bit after reading BBspot and their report on the AI being dumped in Halo 3 for cheaper outsourced human intelligence.
However, it is an interesting possibility to have players partially take over the roles usually assigned purely to the AI - making the players Player Monsters as [...]