GDC08 - Thursday
Thursday was a bit more hectic then I had planned - I also started late from a late Wednesday night.
Thursday was a bit more hectic then I had planned - I also started late from a late Wednesday night.
Wednesday was pretty good at the GDC (pictures after clicking more )
Tuesday was pretty great - I had the opportunity to go to a game development studio (something I am glad I did do!) and saw some stuff later in the day (Click more for report with pictures)
I went to the Staging Workshop: Visual storytelling Masterclass on Monday and met most of the scholarship people in the evening. (read on for more)
Tis’ Sunday in San Francisco, and I am back after trekking around the town a lot more (mainly so I can find something to do tonight - I’ve decided to go see a film, because it’s easy and not much is open on Sunday evening ). (Read on for my day)
Okay, been packing today, and found out I can’t book in online for my United flight (one mark down for them…).
I also realised I hadn’t finalised what I was doing at GDC. My previous plan is all intact, and I’ve decided to go to a few of the censorship things and miss out on [...]
I’ve been looking at the GDC2008 schedule, working out what I want to go to through the days. This is currently my plan with notes (with lots of conflicts too, urg! I’ll be sorting them as I figure out what to see in what order, since some are repeated things).
I’ve received the IGDA Foundation’s Eric Dybsand Memorial Scholarship for AI Development, to go to the Game Developers Conference 2008 in San Francisco!
I’m honoured!
I’ve been withholding this up until it was announced on the IGDA’s website, but now that the organisation has sorted the passes and the winners, I can post. I’m still [...]