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	<title>Comments on: Play: Steamshovel Harry</title>
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		<title>By: Andrew Armstrong</title>
		<link>http://aarmstrong.org/journal/2009/07/09/play-steamshovel-harry/comment-page-1#comment-1313</link>
		<dc:creator>Andrew Armstrong</dc:creator>
		<pubDate>Fri, 10 Jul 2009 09:32:56 +0000</pubDate>
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		<description>Oh, most definitely with Black and White, almost all the game was tutorial, before I just got stuck on the &quot;now you should know how to deal with A MASSIVE AMOUNT OF PAIN!&quot; level. Never did finish it!</description>
		<content:encoded><![CDATA[<p>Oh, most definitely with Black and White, almost all the game was tutorial, before I just got stuck on the &#8220;now you should know how to deal with A MASSIVE AMOUNT OF PAIN!&#8221; level. Never did finish it!</p>
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		<title>By: Adrian Lopez</title>
		<link>http://aarmstrong.org/journal/2009/07/09/play-steamshovel-harry/comment-page-1#comment-1311</link>
		<dc:creator>Adrian Lopez</dc:creator>
		<pubDate>Fri, 10 Jul 2009 05:28:40 +0000</pubDate>
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		<description>Yes. There&#039;s definitely a lesson in there for game designers.

In fact... the folks who developed Molyneux&#039;s Black and White should be forced to play this game. Repeatedly.</description>
		<content:encoded><![CDATA[<p>Yes. There&#8217;s definitely a lesson in there for game designers.</p>
<p>In fact&#8230; the folks who developed Molyneux&#8217;s Black and White should be forced to play this game. Repeatedly.</p>
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