Brighton Develop Conference 2009

The Develop Conference is on again next week, so in preparation for my volunteer work we were asked what we’d want to cover, or not cover if you wanted to roam. I might as well post the list, and my reasons for choosing things. This year I should finish my notes off (last year, they were pretty terrible, so I didn’t bother!). It might be I am a roaming volunteer, in which case I’ll be looking out for notes for these sessions – none of them scream “must see” (from a game I wholly enjoyed, or a concept that is amazing or new – nothing on Natal here it seems!).

Monday evening before it all begins has the Guardian Pub Quiz, which should be good 🙂

Tuesday

Games:EDU should be good, hosted by David Hayward and crew and Pixel-Lab 🙂 Some nice people talking, should be neat.

It ends with Never Mind the Polygons too, which is great 🙂

Wednesday

09:30-10:30 CONFERENCE KEYNOTE: David Jones, Realtime Worlds – Realtime Worlds did the immensely fun Crackdown (which I’ve played a good few hours of, shame I can’t finish it since I don’t have an xbox!), this might be interesting, but I am not bothered if I’m passing out bags during it.
11:00-12:00 Preparing for Larrabee – Coding talk, Larrabee is something I should get interested in, and I missed a chance at GDC to learn more first hand.
13:30-14:30 Open Software for Closed Hardware – Having already seen the other coding talk at that time in Paris, this seemed like a excellent one to go to. I’m all for using free stuff as a hobbyist after all so it’ll be nice to see what is said 🙂
15:00-16:00 The Edge Panel: Architecture and Games – Lack of coding sessions eh? Well, Architecture is amazing in videogames (more so then the NPC’s right now anyway), and as my photos reveal I’m happy to look at it rather then go to art galleries.
16:30-17:30 From Light Bulb to Console: The Writing Process – Writing is fascinating for me, a programmer, also because I envy those who can write moving things, and also since AI deals with the use of dialogue more then people think.

Thursday

09:30-10:30 The Wizards of OS: I Don’t Think We’re in C++ Anymore – Using the scripting language of an engine to run the games logic isn’t entirely new, but I wonder just how much they did script compared to pure coding.
12:00-13:00 Lunch and One Life Left, woo!
13:00-14:00 Games, Designs and Lessons Learned at the Global Game Jam – I never kept up with the Game Jam’s outcomes, so this should be interesting. I also need to get in contact with Susan over the Students SIG revamp proposal I’m doing, coincidentally.
14:30-15:30 Making Videogames History: Starting the National Videogames Archive – I might have heard it all before, but this is still my mainsay, so I hopefully can get to it.
16:00-17:00 Rethinking Challenges in Games and Stories – I’ve not read all of Earnest Adam’s talks, so this might be cool for me to see. Nothing else much on at the slot, I must say.
17:15-18:00 The Develop Den Opinion Jam 2009Karaoke open mic night!

Hopefully, even if I don’t get around to any sessions (who knows? 🙂 ) I’ll be seeing some interesting things (with my camera too) and talking to many a fine person, even if it appears it’ll be a lot less busy this year. If you’re going and read my site, give me a shout so we can meet up either at the 106 bar in the evening or some time during the day 😀