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	<title>Comments on: GDC08 Notes - Torpex&#8217;s Schizoid</title>
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	<link>http://aarmstrong.org/journal/2008/02/27/gdc08-notes-torpexs-schizoid</link>
	<description>Website and journal of Andrew Armstrong</description>
	<pubDate>Fri, 21 Nov 2008 20:13:37 +0000</pubDate>
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		<title>By: David McGraw</title>
		<link>http://aarmstrong.org/journal/2008/02/27/gdc08-notes-torpexs-schizoid#comment-55</link>
		<dc:creator>David McGraw</dc:creator>
		<pubDate>Thu, 28 Feb 2008 03:43:34 +0000</pubDate>
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		<description>I should have paid attention to my surroundings. I was only a couple rows in front of you.  That was a good talk.</description>
		<content:encoded><![CDATA[<p>I should have paid attention to my surroundings. I was only a couple rows in front of you.  That was a good talk.</p>
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		<title>By: Andrew Armstrong</title>
		<link>http://aarmstrong.org/journal/2008/02/27/gdc08-notes-torpexs-schizoid#comment-54</link>
		<dc:creator>Andrew Armstrong</dc:creator>
		<pubDate>Thu, 28 Feb 2008 01:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.aarmstrong.org/journal/2008/02/27/gdc08-notes-torpexs-schizoid#comment-54</guid>
		<description>I'm not looking for prototyping myself right this moment, but at the end that was the only question I noted down (the others, I recall, were silly and he ran out of time - the last question, with a groan from the audience, was "So when is Schizoid coming out?" ;) ).

But I'll take note of Silverlight and Flash. It can work well for quick data concepts and certainly 2d work, and as demonstrated at the IGF awards, can be worked into some pretty complex stuff. I don't have any experience in either however, so I myself would check on C#/XNA or C++ instead.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not looking for prototyping myself right this moment, but at the end that was the only question I noted down (the others, I recall, were silly and he ran out of time - the last question, with a groan from the audience, was &#8220;So when is Schizoid coming out?&#8221; <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ).</p>
<p>But I&#8217;ll take note of Silverlight and Flash. It can work well for quick data concepts and certainly 2d work, and as demonstrated at the IGF awards, can be worked into some pretty complex stuff. I don&#8217;t have any experience in either however, so I myself would check on C#/XNA or C++ instead.</p>
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		<title>By: Max Battcher</title>
		<link>http://aarmstrong.org/journal/2008/02/27/gdc08-notes-torpexs-schizoid#comment-53</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Thu, 28 Feb 2008 01:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.aarmstrong.org/journal/2008/02/27/gdc08-notes-torpexs-schizoid#comment-53</guid>
		<description>Thanks for the notes.  I read Jamie Fristrom's blog (the other founder of Torpex) so I've heard all/most of this before, but you've summarized it nicely.

For that last question, if you yourself are looking into prototyping I'd add two more important options: Flash and Silverlight.  Silverlight, in particular, I think could be a great prototyping tool, because it is a web plugin, but with C# support.  

If I were to be starting a new design from scratch I would seriously consider Silverlight.  In fact, I keep debating if it might not still be worth it to switch from XNA to Silverlight, even with all of the work I've already invested in XNA...

Silverlight has some great designer tools (the Expressions products), and is already cross-platform (the main Microsoft version covers IE, Firefox, and Safari on Windows and Mac; Moonlight is pretty close behind with support for Linux and others).

Anyway, just some of my recent thoughts tangentially related to your post that you might find interesting...</description>
		<content:encoded><![CDATA[<p>Thanks for the notes.  I read Jamie Fristrom&#8217;s blog (the other founder of Torpex) so I&#8217;ve heard all/most of this before, but you&#8217;ve summarized it nicely.</p>
<p>For that last question, if you yourself are looking into prototyping I&#8217;d add two more important options: Flash and Silverlight.  Silverlight, in particular, I think could be a great prototyping tool, because it is a web plugin, but with C# support.  </p>
<p>If I were to be starting a new design from scratch I would seriously consider Silverlight.  In fact, I keep debating if it might not still be worth it to switch from XNA to Silverlight, even with all of the work I&#8217;ve already invested in XNA&#8230;</p>
<p>Silverlight has some great designer tools (the Expressions products), and is already cross-platform (the main Microsoft version covers IE, Firefox, and Safari on Windows and Mac; Moonlight is pretty close behind with support for Linux and others).</p>
<p>Anyway, just some of my recent thoughts tangentially related to your post that you might find interesting&#8230;</p>
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