<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Favourite AI Moments</title>
	<atom:link href="http://aarmstrong.org/journal/2007/11/01/32/feed" rel="self" type="application/rss+xml" />
	<link>http://aarmstrong.org/journal/2007/11/01/32</link>
	<description>Website and journal of Andrew Armstrong</description>
	<pubDate>Fri, 21 Nov 2008 18:13:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Andrew Armstrong</title>
		<link>http://aarmstrong.org/journal/2007/11/01/32#comment-8</link>
		<dc:creator>Andrew Armstrong</dc:creator>
		<pubDate>Fri, 02 Nov 2007 01:10:22 +0000</pubDate>
		<guid isPermaLink="false">https://www.aarmstrong.org/journal/2007/11/01/32/#comment-8</guid>
		<description>Yeah, I might have mentioned it, apart from I, myself, haven't played more then a few levels of the games :) I know you love it though, and I really should play it (after these other dozen games I have to finish).</description>
		<content:encoded><![CDATA[<p>Yeah, I might have mentioned it, apart from I, myself, haven&#8217;t played more then a few levels of the games <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I know you love it though, and I really should play it (after these other dozen games I have to finish).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://aarmstrong.org/journal/2007/11/01/32#comment-7</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 02 Nov 2007 00:42:21 +0000</pubDate>
		<guid isPermaLink="false">https://www.aarmstrong.org/journal/2007/11/01/32/#comment-7</guid>
		<description>you know, An drew, you never do mention the AI in the Thief games, whenever you constantly go on about it in a place where we cant stop you. you know i do like the thief games and, while the early ones where a little simple minded, AI wise, where still reasonably well made. there where 3 basic levels of awareness from the stupid amount of enemies, but each enemy, even in the early ones, where more or less aware then each other, and of course there is that trick of scaring a civilian to run to a guard and then running past that guard while he is out of his usual post. its relatively simple but still good AI, certainly based on a fair few variables, sound and light levels for example to trigger the awareness.
you should play thief again, you did buy thief 2.</description>
		<content:encoded><![CDATA[<p>you know, An drew, you never do mention the AI in the Thief games, whenever you constantly go on about it in a place where we cant stop you. you know i do like the thief games and, while the early ones where a little simple minded, AI wise, where still reasonably well made. there where 3 basic levels of awareness from the stupid amount of enemies, but each enemy, even in the early ones, where more or less aware then each other, and of course there is that trick of scaring a civilian to run to a guard and then running past that guard while he is out of his usual post. its relatively simple but still good AI, certainly based on a fair few variables, sound and light levels for example to trigger the awareness.<br />
you should play thief again, you did buy thief 2.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
