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<channel>
	<title>Andrew&#039;s Site</title>
	<atom:link href="http://aarmstrong.org/feed" rel="self" type="application/rss+xml" />
	<link>http://aarmstrong.org</link>
	<description>Website and journal of Andrew Armstrong</description>
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		<title>Where The Bodies Are Buried</title>
		<link>http://aarmstrong.org/journal/2011/11/26/where-the-bodies-are-buried</link>
		<comments>http://aarmstrong.org/journal/2011/11/26/where-the-bodies-are-buried#comments</comments>
		<pubDate>Sat, 26 Nov 2011 21:26:41 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[Books]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=2059</guid>
		<description><![CDATA[Bad at updating my site eh? I&#8217;ll get on and upload some brilliant stuff I made recently, but nothing much else to report home about here except a short kind of review. Finished reading Where The Bodies Are Buried &#8211; brilliant Scottish police drama book (ie; it isn&#8217;t a too standard police procedural with a [...]]]></description>
			<content:encoded><![CDATA[	<p>Bad at updating my site eh? I&#8217;ll get on and upload some brilliant stuff I made recently, but nothing much else to report home about here except a short kind of review.</p>
	<p>Finished reading Where The Bodies Are Buried &#8211; brilliant Scottish police drama book (ie; it isn&#8217;t a too standard police procedural with a lead male detective, huzzah!), I hope Chris &#8220;-topher&#8221; Brookmyre does more of them; witty, sometimes gruesome, very heartfelt, strong characterisation &#8211; good stuff (if somewhat slow to start and some clichés here and there the build up is momentous and had me pretty gripped) &#8211; perhaps not as strange as some of his other books but read it if you like anything crime <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
	<p>Additional to Facebook; I am probably giving this a glowing review since I&#8217;ve not seriously read reams of police procedurals; many of which would wear you down with clichés and haggard repetitive characters. I mainly see the core interest in the book as the non-police people, however I enjoyed reading a strong female detective rather then a brooding male.</p>
	<p>I&#8217;d also highly recommend his other books, but only have read two; <em>One Strange Day in the Middle of the Night</em> and <em>Quite Ugly One Morning</em>, both brilliant too <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
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		<title>Civilization 5 Critique</title>
		<link>http://aarmstrong.org/journal/2011/07/31/civilization-5-critique</link>
		<comments>http://aarmstrong.org/journal/2011/07/31/civilization-5-critique#comments</comments>
		<pubDate>Sun, 31 Jul 2011 00:21:45 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[Videogame Reviews]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=2057</guid>
		<description><![CDATA[A great Civilization 5 critique: What Went Wrong? &#8211; read a while ago, mainly posting for reference and so others know]]></description>
			<content:encoded><![CDATA[A great Civilization 5 critique: <a href="http://www.garath.net/Sullla/Civ5/whatwentwrong.html">What Went Wrong?</a> &#8211; read a while ago, mainly posting for reference and so others know <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ]]></content:encoded>
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		<title>3DS Thoughts</title>
		<link>http://aarmstrong.org/journal/2011/03/14/3ds-thoughts</link>
		<comments>http://aarmstrong.org/journal/2011/03/14/3ds-thoughts#comments</comments>
		<pubDate>Mon, 14 Mar 2011 17:09:20 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[DS Videogames]]></category>
		<category><![CDATA[3DS]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=2052</guid>
		<description><![CDATA[Some random thoughts on the 3DS I caught on Saturday; The 3d is okay; but it varies a lot game to game. You have to keep still using it so obviously you would turn it off if you use the gyroscope inside (as with Monkey Ball &#8211; a real shame). Some games barely use it [...]]]></description>
			<content:encoded><![CDATA[	<p>Some random thoughts on the 3DS I caught on Saturday;</p>
	<ul>
	<li>The 3d is okay; but it varies a lot game to game. You have to keep still using it so obviously you would turn it off if you use the gyroscope inside (as with <em>Monkey Ball</em> &#8211; a real shame). Some games barely use it noticeably &#8211; a 3D in-a-sub-at-a-periscope-firing-torpedoes game was just so&#8230;flat!</li>
	<li>My eyes &#8220;work with it&#8221; but it takes a fair few seconds to adjust then having to keep them steady, else you get just a holographic &#8220;double image at once&#8221; going on of course.</li>
	<li>There are no games I immediately want to play on it having tried almost all of the demos available; fighting, sports, racing and remakes/re-releases. I guess <em>Kid Icarus</em> is new? <em>Monkey Ball</em> also was passable.</li>
	<li>The augmented reality stuff is fiddly but pretty silly fun. Would be happier if it wasn&#8217;t so gimmicky (there was only one bit available to try).</li>
	<li>Generally much better button placement (power, volume, d-pad, abxy buttons etc., although start/select are a bit out of the way) and the addition of the analogue stick is good. From the fighter players I&#8217;ve talked to they&#8217;d prefer two of them (even just realistically to support left handed players!)</li>
	<li>Why is the bottom screen smaller then the top one? Looks goofy <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  </li>
	</ul>
	<p>When I might buy a 3DS:</p>
	<ul>
	<li>Better battery life/extra battery packs. It&#8217;s pretty rubbish at the moment (2-4 hours, ouch)</li>
	<li>The Professor Layton/Phoenix Write crossover game is out, or perhaps Mario Kart</li>
	<li>If I really find a reason to constantly use wifi in a game; so can use WPA2 at home</li>
	</ul>
	<p>Not going to happen for a while then, oh well!
</p>
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		<title>Insane Batman</title>
		<link>http://aarmstrong.org/journal/2011/03/14/insane-batman</link>
		<comments>http://aarmstrong.org/journal/2011/03/14/insane-batman#comments</comments>
		<pubDate>Mon, 14 Mar 2011 16:58:42 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Fun]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=2050</guid>
		<description><![CDATA[This is seemingly an amazing Batman 12 part comic series. I&#8217;ve got to find out how the second half goes&#8230;utter madness &#8211; ala The Room is for film (via. Dan Hon, who has brilliant links)]]></description>
			<content:encoded><![CDATA[<a href="http://www.comicsalliance.com/2011/03/08/batman-odyssey-neal-adams-insane/">This is seemingly an amazing Batman 12 part comic series.</a> I&#8217;ve got to find out how the second half goes&#8230;utter madness &#8211; ala <em>The Room</em> is for film (via. <a href="http://danhon.com/2011/03/11/links-for-2011-03-11/">Dan Hon</a>, who has brilliant links)]]></content:encoded>
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		<title>Some Short Animations</title>
		<link>http://aarmstrong.org/journal/2011/03/09/some-short-animations</link>
		<comments>http://aarmstrong.org/journal/2011/03/09/some-short-animations#comments</comments>
		<pubDate>Wed, 09 Mar 2011 13:06:23 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[Animation]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=2047</guid>
		<description><![CDATA[A funny short animation; The Saga of Biorn, and also the rather creepy the Backwater Gospel (via. Mad Art Lab).]]></description>
			<content:encoded><![CDATA[A funny short animation; <a href="http://www.youtube.com/watch?v=MV5w262XvCU">The Saga of Biorn</a>, and also the rather creepy <a href="http://www.youtube.com/watch?v=vVkDrIacHJM">the Backwater Gospel</a> (via. <a href="http://madartlab.com/2011/03/05/the-saga-of-biorn/">Mad Art Lab</a>).]]></content:encoded>
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		<item>
		<title>Dot Dot Dot</title>
		<link>http://aarmstrong.org/journal/2011/01/13/dot-dot-dot</link>
		<comments>http://aarmstrong.org/journal/2011/01/13/dot-dot-dot#comments</comments>
		<pubDate>Thu, 13 Jan 2011 11:39:15 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=2035</guid>
		<description><![CDATA[Dot Dot Dot, a very funny take down of a typically poorly done Newsground review (of a item that itself is a parody of a game!), in total epic style. (via. Buttonmashing)]]></description>
			<content:encoded><![CDATA[<a href="http://www.newgrounds.com/portal/view/558516">Dot Dot Dot</a>, a very funny take down of a typically poorly done Newsground review (of a item that itself is a parody of a game!), in total epic style. (via. <a href="http://buttonmashing.com/2011/01/11/just-for-laughs/">Buttonmashing</a>)]]></content:encoded>
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		<title>Games of 2010</title>
		<link>http://aarmstrong.org/journal/2011/01/04/games-of-2010</link>
		<comments>http://aarmstrong.org/journal/2011/01/04/games-of-2010#comments</comments>
		<pubDate>Tue, 04 Jan 2011 12:56:28 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[DS Videogames]]></category>
		<category><![CDATA[PC Videogames]]></category>
		<category><![CDATA[Videogame Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Wii Videogames]]></category>
		<category><![CDATA[1 original game]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[sequel]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=2022</guid>
		<description><![CDATA[While I&#8217;ve still got a major post (ie; involving lots of screenshots I&#8217;ve not finished yet) on a ton of indie games I got in packs in the Steam sales, this is a quick overview of the better games released in 2010 I&#8217;ve played; quick because I don&#8217;t need to bother with screenshots, huzzah! (I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[	<p>While I&#8217;ve still got a major post (ie; involving lots of screenshots I&#8217;ve not finished yet) on a ton of indie games I got in packs in the Steam sales, this is a quick overview of the better games released in 2010 I&#8217;ve played; quick because I don&#8217;t need to bother with screenshots, huzzah! (I&#8217;ll also promise to myself to post more stuff here&#8230;). This was also posted on the <a href="http://www.wdgclan.co.uk/index.php?topic=4672.msg102411#msg102411">WDG forums</a> I frequent often, although expanded a bit with some late additions. Some of these games I should post about in more detail sometime.</p>
	<h4>The Verdict</h4>
	<p>Some good games; no real priority, certainly no stupid top 10 or rankings or numbers. Nothing stood out as &#8220;dammit beyond dying you must play this&#8221;. Wow, having revised this list it still has so many sequels&#8230;</p>
	<h4>The Games</h4>
	<p><strong>Metro 2033</strong> &#8211; Not finished the SP yet, for goodness knows what reason, it&#8217;s like the last level (expanded note: It was an <em>annoying</em> last level). Still utterly fun though up to that point. Kudos points for not being a sequel of any kind!</p>
	<p><strong>Battlefield: Bad Company 2 + Vietnam</strong> &#8211; I was <a href="http://aarmstrong.org/journal/2010/06/13/battlefield-bad-company-2">late to the party</a>, but loads of fun in multiplayer. The SP is passable and helps you to learn the weapons a bit. Vehicles, large maps and always team based gameplay with no silly perks appeals. One issue is the stupid levelling system, go go gimped new players&#8230;urg.</p>
	<p><strong>Dawn of War 2: Chaos Rising</strong> &#8211; Excellent expansion pack since I thoroughly enjoy the singleplayer; just so over the top action. Can be quite hard too which is great. Can redistribute your squads points after the first mission (thank goodness), so gets points redistributed to more powerful aspects for that <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
	<p><strong>Fallout: New Vegas</strong> &#8211; Everything Fallout 3 <a href="http://aarmstrong.org/journal/2009/06/16/fallout-3">fell down on</a> (factions interacting, banal main plot, out of character factions, some terrible weapon selections and the game being damn easy with insta-stimpacks, and also terrible companions) was improved and bettered. An interesting world with actual fascinating intrigue and a better enemy faction of your choice, and still retained all I liked about Fallout 3 &#8211; exploration and so forth. Improved massively with a radio mod for more tracks though.</p>
	<p><strong>Mass Effect 2</strong> &#8211; Fast paced &#8220;epic&#8221; shooter-RPG-kinda-thing. The combat/RPG levelling was to me oversimplified and the combat, if not especially difficult, was certainly frustrating in places since it is basically only you killing things and you get limited ammo. Still apart from some blatant plot hiccups (bloody idiot Shadow Man being the most blatant and dumbfounding one) it had some more fascinating characters and places to visit, and I still love the voiceacting and sheer character of the games. Mining minigame can bugger off though, so much wasted time on that stupid thing. Extra points for being a sequential sequel &#8211; one where actions in the first game, some rather small, do have some kind of impact on the new game.</p>
	<p><strong>BioShock 2</strong> &#8211; Dare I say a good sequel &#8211; enjoyable levels, nice upgrades this time (fear my drill and named sentry bots!), a more coherent plot throughout and some very inventive work put into some parts of the game and it certainly is much more fun to play. Bonus points for </p>
	<p><strong>S.T.A.L.K.E.R.: Call of Pripyat</strong> &#8211; A great end to the first set of STALKER games (they&#8217;re making STALKER 2 now right?), being part of the military gives me the ample canon for a faction I otherwise was fascinated with but never got to talk to, the levels were well tuned and some more demanding decisions being made of me to actively do one thing or another, rather then general side missions (which more fully influenced the much more complete ending too). Was fun to decide what to do; and the AI was great this time (more times you played in a group, was good fun doing so). I don&#8217;t think I even needed a weight mod this time, but those are easy to find to stop the curses of inventory management.</p>
	<p><strong>Ace Attorney Investigations: Miles Edgeworth</strong> &#8211; A damn fun game. Not too challenging, but was rewarding and seeing you move around more actively was just more pleasing then static screens and more involvement in evidence use and &#8220;logic&#8221;. No courtroom drama is a real shame, but it still pulled something similar off, and was much better then the last Ace Attorney game (which suffered from a terrible main cast; this one actually has some good cast members, and I still love Gumshoe <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ).</p>
	<p><strong>Assassin&#8217;s Creed II</strong> &#8211; Still playing, but damn it is so much better then the first game. Sadly no skippable cut-scenes still, but they&#8217;re not hours long either (still a shame if you exit and have to re-watch them again if you close the game). Extra assassination missions outside of the main plot and more combat moves/enemy types make it very fun; you really feel you have the power to kill anyone this time. Slightly more checkpoints, mission restart/cancel options and less &#8220;stop playing the fun part of the game for 10 minutes of walking around a single room&#8221; experience then the first helps too (the over the top plot is instead ingested with minigames in the past world).</p>
	<p><strong>Pokémon HeartGold</strong> &#8211; Yes, addictive handheld nostalgic (but still good) play-on-the-bus fun. Best game in the series is still the original Gold and Silver, and this remake captures most of that again (missing is the much better AI that was always on in the original, the room decorating and Espeon from Red <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  also why can&#8217;t you flight from one side of the map to the other?). Now I am just waiting for Black and White&#8230; <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
	<p><strong>StarCraft II: Wings of Liberty</strong> &#8211; Singleplayer == good clean, if very predictable levels (mainly) although utterly unsatisfying plot-wise (with points docked for horrible NPC&#8217;s, backstory &#8220;we knew each other all along honest&#8221; cutscenes, some really really awful actors, and no mention of the UED at all with most of the original game having seemingly not happened). Multiplayer still makes me wince, and I dare not go back there unless I had severe help.</p>
	<p><strong>Mount and Blade: Warband</strong> &#8211; Multiplayer is a damn fun addition to the game actually &#8211; the <a href="http://c-rpg.net">c-rpg</a> mod makes it a wee bit more persistent and less wacky then the normal one (which is still pretty fun but strange how gold is distributed in a kind of Counterstrike way). The revised map and actions in the game are okay too &#8211; much better then the original, more balanced, and you can become king/queen now &#8211; recommended if you&#8217;ve never played the game at all <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
	<p><strong>Just Dance 2</strong> &#8211; As a party game, utterly great silly fun you don&#8217;t need to &#8220;play certain things to unlock the good stuff&#8221;; yes I love silly disco dancing <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
	<p><strong>Mafia 2</strong> &#8211; Still playing this one, about half way in. Some major clichés and parodies/homages/references don&#8217;t stifle the quick-witted dialogue and actually likable main character and close friend, mixing some humour into the drama which moves along through mostly short cutscenes (which are skipable, take that Assassins Creed!). Reasonably fun melee fighting on top of cover-based fighting makes for a patient combat system, but is kept interesting by each mission essentially being setpiece upon setpiece. Exploring the pretty dead city isn&#8217;t great except for buying flashy suits since the police, for how little the missions actually involve them so far, do take some effort to get away from in the old cars (they don&#8217;t, however, do much unless you are speeding or hit them or a pedestrian, which makes navigating easier). Gets double points for basically including, so far at least, 2 era&#8217;s and separate seasons. Sliding around in an icy 1940&#8242;s or the summer of the 1950&#8242;s. Fedora&#8217;s look good in both <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
	<p>Got to play more of: <em>Alpha Protocol</em> (why haven&#8217;t I played this? just&#8230;kinda left the disk and never installed it!), <em>Napoleon: Total War</em>, <em>Civilization 5</em> (this just does not appeal still for some reason; I think I love civ4 that much more, I did try again recently&#8230;) <em>Just Cause 2</em> (although should be completely insanely over-the-top), <em>Batman Arkham Asylum</em> (I only brought it this year&#8230;not even booted it up), <em>Professor Layton and the Unwound Future</em> (still playing&#8230;is it all a dream again? or is this going to go mental and be actually real?) and others.</p>
	<p>Still not brought <em>Golden Sun: Dark Dawn</em> or <em>Super Scribblenauts</em> yet though. I&#8217;ve also played a wee bit too much <em>AI War</em>, <em>League of Legends</em> (still a <a href="http://aarmstrong.org/journal/2009/11/08/league-of-legends">PITA to install</a> dammit, but good with friends) and <em>Team Fortress 2</em> from earlier years, heh.</p>
	<p>Man, I really should play <em>Alpha Protocol</em>; at least then the list of &#8220;original 2010 mainstream games&#8221; I&#8217;ve played will double from 1 to 2 (admittedly there are more originals I haven&#8217;t or wouldn&#8217;t or can&#8217;t play <a href="https://secure.wikimedia.org/wikipedia/en/wiki/2010_in_video_gaming">here</a>). I&#8217;ve resigned myself to knowing next year will be little different according to what&#8217;s going to be released; I should probably do some kind of list&#8230;wait, no, lists with no content are terrible, and there is already one <a href="https://secure.wikimedia.org/wikipedia/en/wiki/2011_in_video_gaming">here</a> (spoiler: almost all are sequels).
</p>
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		<title>Bing!</title>
		<link>http://aarmstrong.org/journal/2010/12/07/bing</link>
		<comments>http://aarmstrong.org/journal/2010/12/07/bing#comments</comments>
		<pubDate>Tue, 07 Dec 2010 16:09:25 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Groundhog Day]]></category>
		<category><![CDATA[remix]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=2013</guid>
		<description><![CDATA[Hoo boy, mixing Groundhog Day, one of my favourite films into a great Pogo-style remix? result: awesomeness.]]></description>
			<content:encoded><![CDATA[Hoo boy, mixing Groundhog Day, one of my favourite films into a great <a href="http://www.youtube.com/user/Fagottron">Pogo</a>-style remix? result: <a href="http://www.youtube.com/watch?v=SPbijgSYe_4">awesomeness</a>.]]></content:encoded>
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		<title>GameCity 2010: A Report</title>
		<link>http://aarmstrong.org/journal/2010/11/18/gamecity-2010-a-report</link>
		<comments>http://aarmstrong.org/journal/2010/11/18/gamecity-2010-a-report#comments</comments>
		<pubDate>Thu, 18 Nov 2010 17:02:05 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[Indie Videogames]]></category>
		<category><![CDATA[Videogame Design]]></category>
		<category><![CDATA[Videogame Events]]></category>
		<category><![CDATA[Videogame History]]></category>
		<category><![CDATA[Chris Hecker]]></category>
		<category><![CDATA[GameCity]]></category>
		<category><![CDATA[Iain Simons]]></category>
		<category><![CDATA[Jonathan Blow]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=1981</guid>
		<description><![CDATA[GameCity 2010 was a while back; 27th to the 30th of October. This is a late report, with all the pedantry of trying to remember things from it that are worth reporting on! Talks, Panels and Notes Firstly, I have done some rather lengthy notes this year. This comes from doing them on my laptop [...]]]></description>
			<content:encoded><![CDATA[	<div class="lg_image" style="float:right;clear:right;width: 210px;">
<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/Lego.jpg" class="lg" rel="lazyest" title="Lego, of course always present" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/Lego.jpg" alt="Lego, of course always present"  height="150"  /></a></div>
	<div class="thumb_caption">Lego, of course always present</div>
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	<p><a href="http://www.gamecity.org/">GameCity 2010</a> was a while back; 27th to the 30th of October. This is a late report, with all the pedantry of trying to remember things from it that are worth reporting on!</p>
	<h4>Talks, Panels and Notes</h4>
	<p>Firstly, I have done some rather lengthy <a href="/notes/gamecity-2010">notes</a> this year. This comes from doing them on my laptop at the time; so there are quite possibly errors and it isn&#8217;t a word for word account <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  In any case, I&#8217;ll link to the relevant ones as I go through what was fun and so forth. I didn&#8217;t get to everything though, and I can&#8217;t point to a &#8220;Calendar of events&#8221; on the GameCity website (which was at http://my.gamecity.org/events ) since it has now disappeared.</p>
	<h4>Before the Event</h4>
	<p>GameCity was generally well run and fun this year. There was no horrible Gatecrasher venues, there was most of the events up in advance of the week, although knowing about things more then a few weeks in advance is something they need to strive for <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  On one hand I was discussing this with someone and having less people coming keeps it more low-key and more a Nottingham feel, but I opposed this and say if I want friends to come I need to show it&#8217;s worth booking travel tickets, holiday time (they have jobs!) and hotels in advance. In any case I hadn&#8217;t the nerve to get anyone outside of Nottingham to come up, more the shame to me really &#8211; some would have enjoyed it <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
	<p>One oddity: you could &#8220;favourite&#8221; events which seemed to put you on a list for events. Stewards were weird, so I booked everything on the first day once I got almost turned away from something. I heard some people got turned away in spite of the rooms not nearly being full too&#8230;must try harder! either first come first serve, OR pay for tickets, not a bad mix of both. <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
	<h4>The Tent!</h4>
	<div class="lg_image" style="float:right;clear:right;width: 210px;">
<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/Lasers_2.jpg" class="lg" rel="lazyest" title="The bomb with David!" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/Lasers_2.jpg" alt="The bomb with David!"  height="150"  /></a></div>
	<div class="thumb_caption">The bomb with David!</div>
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	<p>The tent was good; I never bothered with the EA side, each to his own but exercise can&#8217;t be thrown at me like that (with the full set of crass marketing too. I suppose it&#8217;s all sponsorship money though). The other side was cramped but good enough &#8211; Crysis was well laid out at the side for instance, and the projector games generally were far enough at the back to not get in the way. The other odd thing was not enough chairs and tables, especially for Gambling Lambs! It meant a lot of standing around, and put me off staying there for very long, a shame really. However what went on there was fine even if I didn&#8217;t bother with Saturday&#8217;s Mario stuff, since I wanted more indie games dammit! <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
	<p>Oh, and on Gambling Lambs &#8211; it was great, got to play <a href="http://boardgamegeek.com/boardgame/39856/dixit">Dixit</a>, which is a game where you have to describe a scene in a generic storytelling fashion but not be too accurate; it&#8217;s great to play a second time once you work out actually what to do. There were other games to be had too &#8211; and <a href="http://functional-autonomy.net/blog">David Hayward</a> put on a brilliant Laser Trap Scene Test at Lee Rosy&#8217;s, as in any good spy flick needing lots of smoke to see lasers to disarm the bomb! I did it successfully, and was very fun! <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
	<p>Shame there was no Kinect or Move playable demos. I have no clue what Microsoft and Sony are doing here (apart from Sony apparently <a href="/notes/gamecity-2010/vision-statement-an-inconvenient-festival">hates GameCity</a>) I just don&#8217;t know how you can get people to buy such interactive things without being able to try them. There was the <a href="/notes/gamecity-2010/kinecting-with-rare">Kinect talk</a>, which was okay, but didn&#8217;t exactly let me try it <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/Kinect_1.jpg" class="lg" rel="lazyest" title="Development; the office space was too small originally - foreboding for UK living rooms? :)" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/Kinect_1.jpg" alt="Development; the office space was too small originally - foreboding for UK living rooms? :)"  height="150"  /></a></div>
	<div class="thumb_caption">Development; the office space was too small originally - foreboding for UK living rooms? :)</div>
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	<h4>Spy Party</h4>
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<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/Spy_Party_1.jpg" class="lg" rel="lazyest" title="Spy Party; the room" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/Spy_Party_1.jpg" alt="Spy Party; the room"  height="150"  /></a></div>
	<div class="thumb_caption">Spy Party; the room</div>
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	<p>A really standout game! I loved playing Chris Heckers <a href="http://spyparty.com/">Spy Party</a>, I took notes from <a href="/notes/gamecity-2010/invitation-to-a-spy-party">his talk</a>, and am fully looking forward to the game itself.</p>
	<p>To outline; it&#8217;s a deception and infiltration game, where you as a party guest have to mimic an NPC while performing certain tasks, while a sniper, a second player, tries to find out who you are and snipe them. As the base game mode, this is just brilliant fun in itself and I can see how it can be easily played online. Chris mentioned possible other modes, more players (multiple spies or snipers, working in teams even) and other changes; well worth looking out for. Gets the &#8220;Game of GameCity&#8221; award from me!</p>
	<h4>Jonathan Blow</h4>
	<p>Jonathan Blow had a double act; a nice sum up of <a href="/notes/gamecity-2010/braid-director-commentary-with-jonathan-blow">Braid&#8217;s design</a>, and his new game <a href="/notes/gamecity-2010/the-witness">The Witness</a> which looks interesting, but I hope doesn&#8217;t have too many tutorials; it could get annoying. Still, he&#8217;s someone you could rely on to really polish and make a very strong game, which is what I&#8217;m looking forward to.</p>
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<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/The_Witness_1.jpg" class="lg" rel="lazyest" title="The Witness: What are adventure games? What should they be?" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/The_Witness_1.jpg" alt="The Witness: What are adventure games? What should they be?"  height="150"  /></a></div>
	<div class="thumb_caption">The Witness: What are adventure games? What should they be?</div>
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	<h4>Comedy and Music</h4>
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<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/OneLaughLeft_Simon.jpg" class="lg" rel="lazyest" title="OneLaughLeft - Simon Byron" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/OneLaughLeft_Simon.jpg" alt="OneLaughLeft - Simon Byron"  height="200"  /></a></div>
	<div class="thumb_caption">OneLaughLeft - Simon Byron</div>
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	<p>There was an evening of Comedy by <a href="http://www.onelifeleft.com">OneLifeLeft</a>; the jokes were soemtimes groan worthy from the presenters, but still damn enjoyable and fun (although Ste sure is one who does very harsh critical humour!); they should think more highly of themselves for doing it. The comedians were a fine lot; some geeky stuff, some game related material, and one comedian who I&#8217;ve seen before at the Fringe (a shame; since I&#8217;ve heard some of his stuff before obviously). Well worth attending, had me in fits <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;d give it 7 out of 10.</p>
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<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/Church_Music_1.jpg" class="lg" rel="lazyest" title="The Choir during the music of James Hannigan" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/Church_Music_1.jpg" alt="The Choir during the music of James Hannigan"  height="150"  /></a></div>
	<div class="thumb_caption">The Choir during the music of James Hannigan</div>
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	<p>The music evening in the church was good pretty much because the composer James Hannigan did Red Alert 3&#8242;s main theme &#8220;Soviet March&#8221; &#8211; and it was done better live with the main part being sung by a woman then the theme in game! (I wish I could have recorded it!). The spy music from Evil Genius was good too &#8211; the rest, well, I&#8217;ll be frank and say that without them telling us what games they were from, which they didn&#8217;t, I had no clue if the tracks were Harry Potter, Lord of the Rings, or any number of other different orchestral soundtracks he&#8217;s done &#8211; a shame really, since some were pretty fun to listen to. There was only the Pinewood Singers in attendance; not a full orchestra, which worked well given it was a church.</p>
	<h4>Retro Remakes, History and Parks</h4>
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<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/A_Reproductive_System.jpg" class="lg" rel="lazyest" title="A Reproductive System" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/A_Reproductive_System.jpg" alt="A Reproductive System"  height="150"  /></a></div>
	<div class="thumb_caption">A Reproductive System</div>
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	<p>Finally, there was a good panel on <a href="/notes/gamecity-2010/a-reproductive-system">retro remakes</a>, the only thing that could have improved it was explaining what a remake was and giving some examples then and there. Coupled to the old stuff side is a panel I attended on <a href="/notes/gamecity-2010/who-should-save-videogames">game preservation</a>, which sadly lacked the major major problem now occurring: DRM. The British Library might want to get a copy of every game made, but it&#8217;ll be useless if the consoles and platforms they run on break isn&#8217;t it? <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
	<p>Also an <a href="/notes/gamecity-2010/how-to-build-a-playground">odd talk</a> was done by Keita Takahashi who is designing a park for the nearby to me <a href="http://www.nottinghamcity.gov.uk/index.aspx?articleid=3275">Woodthorpe Park</a>; I&#8217;m looking forward to it, but I&#8217;ve no idea if any of the <a href="http://www.uvula.jp/all-about-playground-session-in-gamecity">designs</a> will actually be <a href="http://www.gamecity.org/news/more-swings-and-roundabouts">completed</a>!</p>
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<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/Playground_16.jpg" class="lg" rel="lazyest" title="Takahashi LOVES the big catapult idea despite its flaws" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/Playground_16.jpg" alt="Takahashi LOVES the big catapult idea despite its flaws"  height="150"  /></a></div>
	<div class="thumb_caption">Takahashi LOVES the big catapult idea despite its flaws</div>
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	<h4>Finally&#8230;</h4>
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<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/Panel.jpg" class="lg" rel="lazyest" title="Panel on being Independant Game Developers" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/Panel.jpg" alt="Panel on being Independant Game Developers"  height="150"  /></a></div>
	<div class="thumb_caption">Panel on being Independant Game Developers</div>
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	<p>On the indie side was a good panel called &#8220;<a href="/notes/gamecity-2010/whats-the-point">What&#8217;s the Point?</a>&#8220;; a shame it was over lunch (like the preservation panel) since it was harder to take notes, but in essence it was good to hear the two sides to working, what indie is, about game jams and other things. I did get to play several indie games too &#8211; apart from <a href="http://www.spyparty.com/">Spy Party</a>, there was Ben Bradly&#8217;s <a href="http://www.substreamgame.com/">Substream</a>, much improved from GameCityNights, and I talked to the creator of VVVVVV a bit too (and the musician too), who are both totally cool dudes. I aim to play more VVVVVV &#8211; now I&#8217;ve finished some other games <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
	<div class="lg_image" style="float:right;clear:right;width: 210px;">
<div style="text-align:center"><a href="http://aarmstrong.org/testing-gallery/Photos/Events/GameCity_2010/Vision_Statement_1.jpg" class="lg" rel="lazyest" title="Iain Simons doing his vision statement; shout it brother! Shout it loud!" ><img src="http://aarmstrong.org/images/Photos/Events/GameCity_2010/thumbs/Vision_Statement_1.jpg" alt="Iain Simons doing his vision statement; shout it brother! Shout it loud!"  height="150"  /></a></div>
	<div class="thumb_caption">Iain Simons doing his vision statement; shout it brother! Shout it loud!</div>
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	<p>The last thing really to note was the <a href="/notes/gamecity-2010/vision-statement-an-inconvenient-festival">Vision Statement</a> by Iain Simons &#8211; good points to note, he wants to do more GameCity and game stuff, but wants nothing to do with Sonys kind of marketing. It was a rather nice thing to see him explain about it and name some names, and I fully agree about many other things he went into detail &#8211; always needing the newest stuff, interactive entertainment and &#8220;now being mainstream&#8221;.</p>
	<p>I missed several things however &#8211; the music of Limbo, an indie game producer from somewhere, and the morning panels at breakfast &#8211; I felt rather ill so got up late every day sadly &#8211; it wasn&#8217;t too convenient to get there, but sounded interesting.</p>
	<p>So overall it was a lot more fun then last year in most places, although it felt more empty with much less to do at times, mainly due to scheduling no doubt. I say bring on next year with agusto, like I said, hopefully with some forewarning about what is going on before the month it is on <img src='http://aarmstrong.org/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
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		<title>Chris Hecker Just Can&#8217;t Get a Break</title>
		<link>http://aarmstrong.org/journal/2010/11/17/chris-hecker-just-cant-get-a-break</link>
		<comments>http://aarmstrong.org/journal/2010/11/17/chris-hecker-just-cant-get-a-break#comments</comments>
		<pubDate>Wed, 17 Nov 2010 12:26:46 +0000</pubDate>
		<dc:creator>Andrew Armstrong</dc:creator>
				<category><![CDATA[Videogame Press]]></category>
		<category><![CDATA[Chris Hecker]]></category>

		<guid isPermaLink="false">http://aarmstrong.org/?p=1980</guid>
		<description><![CDATA[Great opinion article by Chris Hecker&#8217;s about his comments taken out of context, poorly reported and generally the stupidity of the gaming press. I have dozens of articles I read about how bad it is, but it is nice to read one from someone affected by just how ridiculous it is.]]></description>
			<content:encoded><![CDATA[<a href="http://chrishecker.com/Me_and_the_Wii">Great opinion article</a> by Chris Hecker&#8217;s about his comments taken out of context, poorly reported and generally the stupidity of the gaming press. I have dozens of articles I read about how bad it is, but it is nice to read one from someone affected by just how ridiculous it is.]]></content:encoded>
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		<slash:comments>2</slash:comments>
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